Created by Dmitry Zhurikhin on 2012-11-03 and last modified on 2012-11-03
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Dmitry Zhurikhin

Recent revisions

5200. By geoffthemedio on 2012-11-03

AI tweaks by Dilvish.

5199. By geoffthemedio on 2012-11-03

Fix by Rogor for Fleet::MaxFuel checking current instead of max meter.

5198. By eleazzaar on 2012-11-03

A few more theories removed, catagories fixed, and the short description for supply techs fixed.

5197. By eleazzaar on 2012-11-02

Some missing bits from my previous commit, especialy updating the AI list with new tech names.

5196. By vezzra on 2012-11-01

Updated Xcode project and Version.cpp

5195. By eleazzaar on 2012-11-01

Aggressive, and incomplete refactoring of the tech tree. Primarily the number of empty theories is reduced.
An intelligence catagory is introduced and some tech names are changed. I.e. SHP_RADAR to SPY_RADAR. Translations are updated to use the new tech identifiers.

5194. By geoffthemedio on 2012-11-01

AI update by Dilvish, mainly to unbreak the AI after the recent changes to the main codebase, and to make it more resistant to breaking due to future changes.

5193. By eleazzaar on 2012-11-01

solar generator fix patch by Dilvish.

5192. By geoffthemedio on 2012-11-01

-Made some ship hulls more expensive and their cost increase with number of owned ships in hope of reducing numbers of player owned ships in longer games.
-Added safety check in FlattenAndNestedConditions.

5191. By geoffthemedio on 2012-10-31

Experimental attempt to reduce memory consumption by storing some gamestate data - primarily meter values - in single-precision float instead of double-precision floating point variable.

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