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Changelog

etlegacy (2.80.0-1~xtradeb1) focal; urgency=medium

  * New upstream release.
  * Engine
   * Updated libs to
    * SDL 2.0.20
   * General
    * Fixed infinite loop in filesystem initalization when pak0.pk3 was missing
    * Changed default URI from ET:// (upper case) to et:// (lower case) and made
      case insensitive for compatibility / flexibility
   * MacOS
    * Fixed omnibot loading
  * Client
   * General
    * Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean))
   * SDL2 Audio backend
    * Fixed double played sound in one frame increasing sound (i.e mg42)
  * Mod
   * General
    * Fixed players not set unready after swapping teams
    * Fixed wait map-script command not matching the correct time on higher
      sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay
      elements
    * Updated game command list and related help in console
    * Fixed accuracy calculation for splashdamage weapons
    * Fixed dropping objective was allowed during pause
    * Added cg_activateLean, allowing all clients activate lean usage
    * Added g_shoveNoZ to allow disabling Z shove completely
    * Added binds for shifting enemy spawn timer and requesting artillery
    * Changed the way for displaying help command by swapping arguments order
      (Before: <command_name> ?) (After: ? <command_name>)
   * Stability & Performance
    * Fixed hitsounds reduced network performance and sometimes get duplicated,
      especially with high pings
    * Added commands flood protection (g_floodProtection / g_floodLimit /
      g_floodWait cvars)
    * Changed unprotect flood for team cmd so class cmd doesn't get dropped
    * Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT
   * Audio
    * Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health
      (-113 HP)
   * Graphics
    * Fixed players breath puffs effect missing completely
    * Fixed pause weapon animation in 1st person during pause
    * Fixed viewmodel FOV calculation wasn't lowering enough 1st person weapon
      draw on FOV > 90
    * Remove g_altSuicideAnim and default to the normal death anim on player
      suiciding
    * Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination
    * Added voice chat icons for :
    * Affirmative / Negative
    * Hold your fire
    * Say player class
   * UI
    * Fixed disconnect icon rendering through walls
    * Added hud componement scale and color configurability from hud file
    * Fixed fireteam highlight overlay spacing on top edge
    * Fixed * characters in map description were not replaced by line feed
    * Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly
    * Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share
      the spawntimer you have set for when you think the enemy spawns
    * Removed grid drawing on compass
    * Added cg_fireteamBgAlpha cvar to control fireteam background alpha value
    * Added cvar name tooltip in option menus
    * Added missile camera for practice
    * Enhanced squared compass
     * Fixed icon scaling to match regular compass
     * Fixed slightly incorrect out of bounds check for icons
     * Icons are now drawn when they're inside the map and respect map zoom
     * Added indicators for N, S, E, W
   * Weapons
    * Increased landmine splash radius by 25 (225 -> 250) to match etpro
    * Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade
      instead of 5
    * Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine)
      infinite bouncing
    * Removed hardcoded sensitivity on mounted mg's and use common sensitivity
    * Added cg_scopedSensitivityScaler to scale sensitivity when scoped

 -- Jhonny Oliveira <email address hidden>  Sat, 09 Apr 2022 20:38:15 +0000

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