Publishing details
Changelog
etlegacy (2.80.0-1~xtradeb1) focal; urgency=medium
* New upstream release.
* Engine
* Updated libs to
* SDL 2.0.20
* General
* Fixed infinite loop in filesystem initalization when pak0.pk3 was missing
* Changed default URI from ET:// (upper case) to et:// (lower case) and made
case insensitive for compatibility / flexibility
* MacOS
* Fixed omnibot loading
* Client
* General
* Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean))
* SDL2 Audio backend
* Fixed double played sound in one frame increasing sound (i.e mg42)
* Mod
* General
* Fixed players not set unready after swapping teams
* Fixed wait map-script command not matching the correct time on higher
sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay
elements
* Updated game command list and related help in console
* Fixed accuracy calculation for splashdamage weapons
* Fixed dropping objective was allowed during pause
* Added cg_activateLean, allowing all clients activate lean usage
* Added g_shoveNoZ to allow disabling Z shove completely
* Added binds for shifting enemy spawn timer and requesting artillery
* Changed the way for displaying help command by swapping arguments order
(Before: <command_name> ?) (After: ? <command_name>)
* Stability & Performance
* Fixed hitsounds reduced network performance and sometimes get duplicated,
especially with high pings
* Added commands flood protection (g_floodProtection / g_floodLimit /
g_floodWait cvars)
* Changed unprotect flood for team cmd so class cmd doesn't get dropped
* Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT
* Audio
* Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health
(-113 HP)
* Graphics
* Fixed players breath puffs effect missing completely
* Fixed pause weapon animation in 1st person during pause
* Fixed viewmodel FOV calculation wasn't lowering enough 1st person weapon
draw on FOV > 90
* Remove g_altSuicideAnim and default to the normal death anim on player
suiciding
* Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination
* Added voice chat icons for :
* Affirmative / Negative
* Hold your fire
* Say player class
* UI
* Fixed disconnect icon rendering through walls
* Added hud componement scale and color configurability from hud file
* Fixed fireteam highlight overlay spacing on top edge
* Fixed * characters in map description were not replaced by line feed
* Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly
* Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share
the spawntimer you have set for when you think the enemy spawns
* Removed grid drawing on compass
* Added cg_fireteamBgAlpha cvar to control fireteam background alpha value
* Added cvar name tooltip in option menus
* Added missile camera for practice
* Enhanced squared compass
* Fixed icon scaling to match regular compass
* Fixed slightly incorrect out of bounds check for icons
* Icons are now drawn when they're inside the map and respect map zoom
* Added indicators for N, S, E, W
* Weapons
* Increased landmine splash radius by 25 (225 -> 250) to match etpro
* Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade
instead of 5
* Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine)
infinite bouncing
* Removed hardcoded sensitivity on mounted mg's and use common sensitivity
* Added cg_scopedSensitivityScaler to scale sensitivity when scoped
-- Jhonny Oliveira <email address hidden> Sat, 09 Apr 2022 20:38:15 +0000
Builds
Built packages
-
etlegacy
Wolfenstein: Enemy Territory 2.60b compatible client/server (etlegacy engine)
-
etlegacy-mod
Wolfenstein: Enemy Territory 2.60b compatible client/server (etlegacy mod)
-
etlegacy-omnibot
Wolfenstein: Enemy Territory 2.60b compatible client/server (etlegacy omnibot)
Package files