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warzone2100 (4.2.7-1~xtradeb1) focal; urgency=medium

  * New upstream release.
  * General:
   * Fix: VTOLs occasionally land to attack
   * Fix: VTOLs may attempt to "attack" when empty
   * Fix: Optimum range not moving past long range when clicking a target
  * From: Version 4.2.6:
  * General:
   * Fix: Potential crash due to reinitializing default fog color
  * From: Version 4.2.5:
  * General:
   * Fix: Do not make units move unnecessarily when attached to commanders and
     ordering an attack
   * Fix: Fix Autorepair not working on units waiting to be built inside a
     factory when the research is completed
   * Fix: Headless spectator performance improvements
   * Fix: Prevent the drawing of the Command Turret from crashing some systems
     using flatpak versions
   * Fix: Various potential crashes
  * Graphics:
   * Add: Allow modding fog color via the palette file and move the fog
     start/end distance to the config file
  * Campaign:
   * Add: Restore a new early finish feature on Beta-end like in old versions
     for Easy/Normal difficulty
   * Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from
     0.80
   * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker
     in the very NorthWest part of the middle base
   * Change: Give generous experience to all transporter unit loads on
     Beta/Gamma when starting from the main menu
   * Change: Make the southern scavenger base on Alpha 5 also trigger the
     transporter reinforcements for the player
   * Change: Upgrade a few campaign maps with better defenses for camBalance,
     add missing modules on some buildings, and add oil drums to many Beta maps
   * Change: Move Whirlwind research later into Beta campaign so Cyclone gets
     used for a bit longer
   * Change: The Collective uses Whirlwind tanks like in previous versions again
   * Change: Clear console when displaying automatic victory reminders
   * Change: Allow campaign library to handle multiple VTOL spawn systems. Fix
     array out-of-bounds access for the "alternate" VTOL templates option
   * Fix: Fix campaign HMG tower structure for Flame map editor and on a few
     Alpha maps
   * Fix: Make Beta-end fail if the player finds themselves with no units,
     factories, and just a empty transporter
  * Multiplayer:
   * Add: Add in-game "Mute Player" functionality via right-clicks on chat
     messages in lobby, and a button in the Intelligence menu in-game
   * Change: Spectators: Make F9 work and clicking on droids/structures for
     information purposes.
   * Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having
     a short range
   * Fix: Ultimate Scavengers not building a few vehicles due to components not
     unlocked for them
   * Fix: Remove extra propulsion models on scavenger helicopters
   * Fix: Format the netplay log file better
  * Modding:
   * Fix: Modding gamedesc.lev no longer causes a crash anymore
  * AI:
   * Change: Small improvements to Cobra AI and allow it to play cyborg only
     games
  * MP-Balance:
   * Change: Balance Mini-Rocket Pod against Light Cannon better by reducing
     Mini-Rocket Pod cost from 75 to 70
   * Change: Increase cost of Cannon Fortress to 1000 from 900 as it was
     incredibly cheap compared to other fortresses
   * Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove
     Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer
     Autoloader depend on HE Howitzer Shells Mk3
  * Other:
   * Add: New maxReplaySaved and oldLogsLimit config options
   * Fix: Prevent truncating time in the Intelligence menu in
     skirmish/multiplayer
   * Fix: Discord Rich Presence displaying the wrong host when host is a
     spectator/autohost
   * Fix: Fix macOS-specific search path priority
   * Fix: Add Arabic to the list of available languages
   * Fix: Check for electronic research rewards already researched

 -- Jhonny Oliveira <email address hidden>  Wed, 16 Mar 2022 16:42:55 +0000

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