Publishing details
Changelog
warzone2100 (4.2.7-1~xtradeb1) focal; urgency=medium
* New upstream release.
* General:
* Fix: VTOLs occasionally land to attack
* Fix: VTOLs may attempt to "attack" when empty
* Fix: Optimum range not moving past long range when clicking a target
* From: Version 4.2.6:
* General:
* Fix: Potential crash due to reinitializing default fog color
* From: Version 4.2.5:
* General:
* Fix: Do not make units move unnecessarily when attached to commanders and
ordering an attack
* Fix: Fix Autorepair not working on units waiting to be built inside a
factory when the research is completed
* Fix: Headless spectator performance improvements
* Fix: Prevent the drawing of the Command Turret from crashing some systems
using flatpak versions
* Fix: Various potential crashes
* Graphics:
* Add: Allow modding fog color via the palette file and move the fog
start/end distance to the config file
* Campaign:
* Add: Restore a new early finish feature on Beta-end like in old versions
for Easy/Normal difficulty
* Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from
0.80
* Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker
in the very NorthWest part of the middle base
* Change: Give generous experience to all transporter unit loads on
Beta/Gamma when starting from the main menu
* Change: Make the southern scavenger base on Alpha 5 also trigger the
transporter reinforcements for the player
* Change: Upgrade a few campaign maps with better defenses for camBalance,
add missing modules on some buildings, and add oil drums to many Beta maps
* Change: Move Whirlwind research later into Beta campaign so Cyclone gets
used for a bit longer
* Change: The Collective uses Whirlwind tanks like in previous versions again
* Change: Clear console when displaying automatic victory reminders
* Change: Allow campaign library to handle multiple VTOL spawn systems. Fix
array out-of-bounds access for the "alternate" VTOL templates option
* Fix: Fix campaign HMG tower structure for Flame map editor and on a few
Alpha maps
* Fix: Make Beta-end fail if the player finds themselves with no units,
factories, and just a empty transporter
* Multiplayer:
* Add: Add in-game "Mute Player" functionality via right-clicks on chat
messages in lobby, and a button in the Intelligence menu in-game
* Change: Spectators: Make F9 work and clicking on droids/structures for
information purposes.
* Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having
a short range
* Fix: Ultimate Scavengers not building a few vehicles due to components not
unlocked for them
* Fix: Remove extra propulsion models on scavenger helicopters
* Fix: Format the netplay log file better
* Modding:
* Fix: Modding gamedesc.lev no longer causes a crash anymore
* AI:
* Change: Small improvements to Cobra AI and allow it to play cyborg only
games
* MP-Balance:
* Change: Balance Mini-Rocket Pod against Light Cannon better by reducing
Mini-Rocket Pod cost from 75 to 70
* Change: Increase cost of Cannon Fortress to 1000 from 900 as it was
incredibly cheap compared to other fortresses
* Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove
Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer
Autoloader depend on HE Howitzer Shells Mk3
* Other:
* Add: New maxReplaySaved and oldLogsLimit config options
* Fix: Prevent truncating time in the Intelligence menu in
skirmish/multiplayer
* Fix: Discord Rich Presence displaying the wrong host when host is a
spectator/autohost
* Fix: Fix macOS-specific search path priority
* Fix: Add Arabic to the list of available languages
* Fix: Check for electronic research rewards already researched
-- Jhonny Oliveira <email address hidden> Wed, 16 Mar 2022 16:42:55 +0000
Builds
Built packages
-
warzone2100
Post-nuclear 3D real-time strategy game
-
warzone2100-data
Post-nuclear 3D real-time strategy game - data files
-
warzone2100-music
Post-nuclear 3D real-time strategy game - music
Package files