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scummvm (2.5.1-1~xtradeb1) focal; urgency=medium

  * New upstream release.
  * General:
   - Ported ResidualVM GUI theme to remastered version.
   - Fixed edge case for Punycode.
   - Fixed checking for savegame overwrite in autosave slot.
   - Fixed moving savegame to new slot for most engines.
   - Scalers are now supported with the OpenGL graphics mode.
  * AGOS:
   - Fixed old Waxworks AdLib music regression.
  * AGS:
   - Detection list updates.
  * Grim:
   - Fixed default "Talk Speed" option value.
   - Fixed black screen while entering save game name.
   - OpenGL without shaders is preferred as default for Grim Fandango.
  * Kyra:
   - Fixed graphical glitch in Legend of Kyrandia 3.
  * SAGA:
   - Fixed digitized music not looping in Inherit the Earth.
  * SCUMM:
   - Improved support for the high-resolution text in the 16-color Macintosh
     versions of Loom and Indiana Jones and the Last Crusade.
   - Improved OPL3 sound emulation for Sam&Max.
   - Fixed music not looping in The Dig.
   - Fixed crash when loading savegames from Humongous Entertainment games.
  * Sherlock:
   - Fixed crash using matches on lab table.
   - Fixed character animation in Rose Tattoo.
   - Fixed glitch opening map in Rose Tattoo.
   - Fixed bell pull and fog horn sounds in Serrated Scalpel.
   - Fixed inventory not updating in Serrated Scalpel after examining watch.
   - Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
   - Fixed graphic issues in Serrated Scalpel looking at items whilst inventory
     is open.
   - Made Serrated Scalpel darts closer in speed to the original.
   - Fixed crash when moving cursor past end of string in Rose Tattoo save
     dialog.
   - Process pending key presses in the order they were made, not the most
     recent first.
   - Fixed crash when using Delete key in Rose Tattoo save dialog.
   - Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
     Brumwell started talking to you while the inventory window was open.
   - Resume animations in Serrated Scalpel after conversations. This fixes the
     bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
     refusing to talk to you.
   - Fixed various user interface glitches in both games.
  * Stark:
   - Added OpenGL renderer (without shaders).
   - Added TinyGL renderer.
   - Fixed autosave handling.
  * TwinE:
   - Numerous bugfixes and stability improvements.
  * Xeen:
   - Fixed crash on startup loading constants from xeen.ccs.
   - Fixed spell selection aborting when characters were switched.
   - Fixed some bad memory accesses.
   - Various sound fixes.
   - Fixed the monster item drop probabilities.

 -- Jhonny Oliveira <email address hidden>  Tue, 04 Jan 2022 20:47:45 +0000

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