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gzdoom (4.7.1-1~xtradeb1) focal; urgency=medium

  * New upstream release.
  * Mainly a bugfix release addressing the following issues:
   - Fixed: SBar_DrawTextureRotated was missing the angle parameter
   - Compat patch for misplaced items in Hexen MAP08.
   - fixed some imprecisions in font luminosity calculation. This was still
     going through the palette which could result in off-by-one errors.
   - fixed palette initialization for single lump fonts (FON2 and BMF)
   - push sprite shadows a little back for distance sorting
   - avoid multiple Dehacked mappings to the same function to fix MBF21 lookup
     issues.
   - disallow changing the line spacing for option menus.
   - be a bit more aggressive with the GC when not running the game loop.
   - fixed memory leak in DShape2DBufferInfo.
   - allow "INDEXFON" as an alias for "INDEXFONT".
   - fixed A_Punch having a short attack range (take 2).
   - GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
   - Fix "out of memory" errors when the vulkan backend is asked to create zero
     byte sized buffers
   - resolved a VM abort upon morphing while the tome of power is active
   - fixed particle processing in the main thinker loop. This may not be guarded
     by the dynamic light flags, only the light ticking may.
   - fixed handling of states with the 'light' keyword.
   - Fixed broken V_BreakLines.
   - treat "materials" as a known folder name for eliminating root folders in
     Zips.
  * New Features:
   - widescreen assets for all officially supported games. This version adds
     Hacx, Harmony and Chex Quest.
   - Allow WorldUnloaded events to know the next map name (if any).
   - Allow map markers to scale relative to automap zoom.
   - Add cvars to control automap line alpha and thickness
   - PreTravelled virtual for player and inventory.
   - Allow customization of pause screen.
   - ReadThisMenu / MenuDelegate overriding.

 -- Jhonny Oliveira <email address hidden>  Thu, 21 Oct 2021 15:57:01 +0000

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