lp:~xalioth/stellarium/fix-fonts-gltex-fab
Created by
Fabien Chéreau
and last modified
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Diff: 320 lines (+116/-86)5 files modifiedsrc/StelMainGraphicsView.cpp (+2/-0)
src/core/StelPainter.cpp (+106/-79)
src/core/StelPainter.hpp (+4/-5)
src/core/modules/GridLinesMgr.cpp (+1/-1)
src/main.cpp (+3/-1)
Related bugs
Bug #569701: All fonts in v10.4 on MacOS are reverse mirrored | Critical | Fix Released | |
Bug #596134: Words messed up | High | Confirmed |
Related blueprints
Branch information
Recent revisions
- 4726. By Fabien Chéreau
-
Finally used alpha layer again to allow for proper blending.
Made compatible with GLES2. - 4723. By Fabien Chéreau
-
Color is not discriminant for cache key anymore: all texture rendered in white, color applied at texture blit.
Set a cache cost proportional to the memory used by the texture (5 mb max).
Avoid storing alpha component by using blend trick. - 4720. By Fabien Chéreau
-
Fixed grid problem.
Removed now useless expensive gl state save.
Optimized texture loading.
Suppress debug output.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:stellarium