FAIL: test_buttons_property: [string "scripting/ui.lua"]:26: 'nil' not expected!
FAIL: test_name: [string "scripting/ui.lua"]:113: attempt to index a nil value (field 'b')
stack traceback:
[string "scripting/ui.lua"]:113: in upvalue 'func'
[string "scripting/lunit.lua"]:425: in function <[string "scripting/lunit.lua"]:425>
[C]: in global 'xpcall'
[string "scripting/lunit.lua"]:425: in upvalue 'call'
[string "scripting/lunit.lua"]:450: in local 'run'
[string "scripting/lunit.lua"]:476: in global 'lunit_run_testcase'
[string "scripting/lunit.lua"]:382: in method 'run'
[string "scripting/init.lua"]:70: in main chunk
FAIL: test_click: [string "scripting/ui.lua"]:116: attempt to index a nil value (field 'b')
stack traceback:
[string "scripting/ui.lua"]:116: in upvalue 'func'
[string "scripting/lunit.lua"]:425: in function <[string "scripting/lunit.lua"]:425>
[C]: in global 'xpcall'
[string "scripting/lunit.lua"]:425: in upvalue 'call'
[string "scripting/lunit.lua"]:450: in local 'run'
[string "scripting/lunit.lua"]:476: in global 'lunit_run_testcase'
[string "scripting/lunit.lua"]:382: in method 'run'
[string "scripting/init.lua"]:70: in main chunk
Fatal exception: [../src/io/filesystem/layered_filesystem.cc:216] LayeredFileSystem: unable to create sub filesystem for existing directory: /var/folders/bx/q32c1w1965g5clyfbfdykcb40000gp/T/widelands_regression_testfmUxCa/save/0_before_removing_ship.wgf
I have tried the following path(s):
/var/folders/bx/q32c1w1965g5clyfbfdykcb40000gp/T/widelands_regression_testfmUxCa//var/folders/bx/q32c1w1965g5clyfbfdykcb40000gp/T/widelands_regression_testfmUxCa/save/0_before_removing_ship.wgf
/Users/klaus/develop/widelands-repo/toolbar-dropdown-menus//var/folders/bx/q32c1w1965
FATAL ERROR - game crashed. Attempting emergency save.
lastserial: 0
Caught exception (of type '10WException') in outermost handler!
The exception said: [../src/io/filesystem/layered_filesystem.cc:216] LayeredFileSystem: unable to create sub filesystem for existing directory: /var/folders/bx/q32c1w1965g5clyfbfdykcb40000gp/T/widelands_regression_testfmUxCa/save/0_before_removing_ship.wgf
I have tried the following path(s):
/var/folders/bx/q32c1w1965g5clyfbfdykcb40000gp/T/widelands_regression_testfmUxCa//var/folders/bx/q32c1w1965g5clyfbfdykcb40000gp/T/widelands_regression_testfmUxCa/save/0_before_removing_ship.wgf
/Users/klaus/develop/widelands-repo/toolbar-dropdown-menus//var/folders/bx/q32c1w1965
This should not happen. Please file a bug report on version bzr9123[toolbar-dropdown-menus](Release).
and remember to specify your operating system.
----------------------------------------------------------------------
Ran 45 tests in 978.544s
FAILED (failures=2)
Gun: As you are "busy indexing nil values" you may have an idea what happend here ;-)
WIll it help if I:
a) Dig into the test and find what failed?
b) run these tests on linux?
I will no play a normala, single player game for a while and then try again with the debug build
Running tests locally I get (on OSX):
FAIL: test_buttons_ property: [string "scripting/ ui.lua" ]:26: 'nil' not expected!
FAIL: test_name: [string "scripting/ ui.lua" ]:113: attempt to index a nil value (field 'b') ui.lua" ]:113: in upvalue 'func' lunit.lua" ]:425: in function <[string "scripting/ lunit.lua" ]:425> lunit.lua" ]:425: in upvalue 'call' lunit.lua" ]:450: in local 'run' lunit.lua" ]:476: in global 'lunit_ run_testcase' lunit.lua" ]:382: in method 'run' init.lua" ]:70: in main chunk
stack traceback:
[string "scripting/
[string "scripting/
[C]: in global 'xpcall'
[string "scripting/
[string "scripting/
[string "scripting/
[string "scripting/
[string "scripting/
FAIL: test_click: [string "scripting/ ui.lua" ]:116: attempt to index a nil value (field 'b') ui.lua" ]:116: in upvalue 'func' lunit.lua" ]:425: in function <[string "scripting/ lunit.lua" ]:425> lunit.lua" ]:425: in upvalue 'call' lunit.lua" ]:450: in local 'run' lunit.lua" ]:476: in global 'lunit_ run_testcase' lunit.lua" ]:382: in method 'run' init.lua" ]:70: in main chunk
stack traceback:
[string "scripting/
[string "scripting/
[C]: in global 'xpcall'
[string "scripting/
[string "scripting/
[string "scripting/
[string "scripting/
[string "scripting/
FAIL: test/maps/ ship_transporta tion.wmf/ scripting/ test_rip_ ship_before_ picking_ up_transporting _ware.lua
...
Fatal exception: [../src/ io/filesystem/ layered_ filesystem. cc:216] LayeredFileSystem: unable to create sub filesystem for existing directory: /var/folders/ bx/q32c1w1965g5 clyfbfdykcb4000 0gp/T/widelands _regression_ testfmUxCa/ save/0_ before_ removing_ ship.wgf folders/ bx/q32c1w1965g5 clyfbfdykcb4000 0gp/T/widelands _regression_ testfmUxCa/ /var/folders/ bx/q32c1w1965g5 clyfbfdykcb4000 0gp/T/widelands _regression_ testfmUxCa/ save/0_ before_ removing_ ship.wgf klaus/develop/ widelands- repo/toolbar- dropdown- menus// var/folders/ bx/q32c1w1965
I have tried the following path(s):
/var/
/Users/
FATAL ERROR - game crashed. Attempting emergency save.
lastserial: 0
Caught exception (of type '10WException') in outermost handler! io/filesystem/ layered_ filesystem. cc:216] LayeredFileSystem: unable to create sub filesystem for existing directory: /var/folders/ bx/q32c1w1965g5 clyfbfdykcb4000 0gp/T/widelands _regression_ testfmUxCa/ save/0_ before_ removing_ ship.wgf folders/ bx/q32c1w1965g5 clyfbfdykcb4000 0gp/T/widelands _regression_ testfmUxCa/ /var/folders/ bx/q32c1w1965g5 clyfbfdykcb4000 0gp/T/widelands _regression_ testfmUxCa/ save/0_ before_ removing_ ship.wgf klaus/develop/ widelands- repo/toolbar- dropdown- menus// var/folders/ bx/q32c1w1965
The exception said: [../src/
I have tried the following path(s):
/var/
/Users/
This should not happen. Please file a bug report on version bzr9123[ toolbar- dropdown- menus]( Release) .
and remember to specify your operating system.
------- ------- ------- ------- ------- ------- ------- ------- ------- -------
Ran 45 tests in 978.544s
FAILED (failures=2)
Gun: As you are "busy indexing nil values" you may have an idea what happend here ;-)
WIll it help if I:
a) Dig into the test and find what failed?
b) run these tests on linux?
I will no play a normala, single player game for a while and then try again with the debug build