lp:~widelands-dev/widelands/ship_scheduling

Created by TiborB and last modified

The goal is general improvement of ship transportation - mathematically: to reduce average time of ware's delivery...

I tried to eliminate unlogical movement of ships, and calculate destinations based on sum of wares going/waiting at a port.

The ships now behaves little bit differently so I had to modify the regression scripts - main problem was situation when two ships ended on the same spot and clicking with mouse was not able to click the correct one.

I made a lot of AI only tests, and I believe it works OK

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bzr branch lp:~widelands-dev/widelands/ship_scheduling
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Branch information

Owner:
Widelands Developers
Project:
widelands
Status:
Merged

Recent revisions

7497. By TiborB

trunk merged

7496. By TiborB

another small fix

7495. By TiborB

removing leftover lines

7494. By TiborB

regression test tweaked, now they passes

7493. By TiborB

started to rework regression tests

7492. By TiborB

codecheck, regression tests fails

7491. By TiborB

trunk merged

7490. By TiborB

considering also ship in current portdock for delivery, codecheck

7489. By TiborB

further tweaks, port debug window changed

7488. By TiborB

attempt to fix sending ships to nonsensical port

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lp:widelands
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