lp:~widelands-dev/widelands/refactor_gamehost

Created by Klaus Halfmann on 2019-07-18 and last modified on 2019-09-16
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bzr branch lp:~widelands-dev/widelands/refactor_gamehost
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Branch information

Owner:
Widelands Developers
Project:
widelands
Status:
Abandoned

Recent revisions

9168. By Klaus Halfman \<<email address hidden>\> on 2019-09-07

merged trunk

9167. By Klaus Halfman \<<email address hidden>\> on 2019-09-07

Adressed Guns Comments

9166. By Klaus Halfman \<<email address hidden>\> on 2019-07-28

merged trunk

9165. By Klaus Halfman \<<email address hidden>\> on 2019-07-18

actually use extracted variable

9164. By Klaus Halfman \<<email address hidden>\> on 2019-07-18

Refactor gamehost for better readability

9163. By Wideland's Bunnybot <email address hidden> on 2019-07-05

Merged lp:~widelands-dev/widelands/get-rid-of-transport-draw:
Move draw functions from transport_draw.cc to the map objects' files. Make draw functions in Road and PortDock private.

9162. By GunChleoc on 2019-07-05

Fetched translations and updated catalogues.

9161. By Wideland's Bunnybot <email address hidden> on 2019-06-28

Merged lp:~widelands-dev/widelands/constructionsite_options:
Fixes for some errors in constructionsite settings

9160. By Wideland's Bunnybot <email address hidden> on 2019-06-25

Merged lp:~widelands-dev/widelands/fix-dropdowns:
Dropdown fixes and improvements
- Fix positioning of dropdown lists on fullscreen switches
- Define dropdown list height by number of items
- Add dropdowns to Lua interface
- Panel::free_children() now frees all its children
- Create styles for hotkeys and reduce number of render calls in listselect
- Get rid of map width/height code duplication in the editor
- Add support for using dropdowns as toolbar menus with hotkeys
- Fix toggling of minimized UniqueWindows

9159. By Wideland's Bunnybot <email address hidden> on 2019-06-24

Merged lp:~widelands-dev/widelands/bug-1825486-inputqueue-test2:
Wait longer in test_inputqueues.lua after stable_save

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lp:widelands
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