Code review comment for lp:~widelands-dev/widelands/refactor_gameclient

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Klaus Halfmann (klaus-halfmann) wrote :

Still get a heap-use-after-free related to
    std::unique_ptr<UI::ProgressWindow> loader_ui(new UI::ProgressWindow());

But this is maybe just a problem as the game crashed with disconnect(CLIENT_CRASHED, )

A have a deja vue around GameClientImpl.modal which is released twice.

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