lp:~widelands-dev/widelands/osx-malloc-check

Created by Klaus Halfmann on 2017-06-13 and last modified on 2019-09-16
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Branch information

Owner:
Widelands Developers
Project:
widelands
Status:
Abandoned

Recent revisions

8380. By Klaus Halfmann \<<email address hidden>\> on 2017-06-13

removed some duplicate calls to Graphic, tune Malloc debugging

8379. By Klaus Halfmann \<<email address hidden>\> on 2017-06-13

added malloc debugging shell script

8378. By Wideland's Bunnybot <email address hidden> on 2017-06-13

Merged lp:~hjd/widelands/boost-system-dependency.

8377. By Wideland's Bunnybot <email address hidden> on 2017-06-10

Merged lp:~widelands-dev/widelands/net-boost-asio:
Replaced SDL-Net with Boost.Asio.
Added IPv6 support for non-metaserver games.

8376. By GunChleoc on 2017-06-09

Fetched translations and updated catalogues.

8375. By Wideland's Bunnybot <email address hidden> on 2017-06-08

Merged lp:~widelands-dev/widelands/bug-1674243-crash_with_save_game:
Assign owners to neighbours in Player::rediscover_node. The lack of owners was causing crashes with the road program, which no longer knew which texture to pick.

8374. By Wideland's Bunnybot <email address hidden> on 2017-06-07

Merged lp:~widelands-dev/widelands/bug-1695701-militarywindow-crash:
Fix crash when a militarysite window is open while the enemy conquers it by sending a notification. Refactored out die() function to avoid code duplication.

8373. By GunChleoc on 2017-06-02

Fetched translations and updated catalogues.

8372. By Wideland's Bunnybot <email address hidden> on 2017-06-01

Merged lp:~widelands-dev/widelands/remove_namespace_std:
Wanted to remove 'using namespace std;' in all places where it was only for convenience. Turns out there were no non-lazy uses.

A tiny cleanup to make clearer in places what is actually used (for example min -> std::min improves readability).

8371. By Wideland's Bunnybot <email address hidden> on 2017-05-27

Merged lp:~widelands-dev/widelands/recruit_soldier_clones:
Removed equipment from soldier animations to create new recruit animations.

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