After playing quite a qhile (> 1hour) I now got a crash:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 widelands 0x000000010a7c2d9c boost::asio::basic_io_object<boost::asio::stream_socket_service<boost::asio::ip::tcp>, true>::get_service() const + 12 (basic_io_object.hpp:214) 1 widelands 0x000000010a7c03ef boost::asio::basic_socket<boost::asio::ip::tcp, boost::asio::stream_socket_service<boost::asio::ip::tcp> >::is_open() const + 31 (basic_socket.hpp:338) 2 widelands 0x000000010a7bceb9 NetClient::is_connected() const + 25 (netclient.cc:24) 3 widelands 0x000000010a7bd609 NetClient::send(SendPacket const&) + 41 (netclient.cc:67) 4 widelands 0x000000010a7526c1 InternetGaming::logout(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 161 (internet_gaming.cc:225) 5 widelands 0x000000010a795f1c GameHost::run() + 9932 (gamehost.cc:749)
So the interal asio service object was broken :-(
should this be our long searched for bug in trunk?
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After playing quite a qhile (> 1hour) I now got a crash:
Thread 0 Crashed:: Dispatch queue: com.apple. main-thread asio::basic_ io_object< boost:: asio::stream_ socket_ service< boost:: asio::ip: :tcp>, true>:: get_service( ) const + 12 (basic_ io_object. hpp:214) asio::basic_ socket< boost:: asio::ip: :tcp, boost:: asio::stream_ socket_ service< boost:: asio::ip: :tcp> >::is_open() const + 31 (basic_ socket. hpp:338) :is_connected( ) const + 25 (netclient.cc:24) :send(SendPacke t const&) + 41 (netclient.cc:67) :logout( std::__ 1::basic_ string< char, std::__ 1::char_ traits< char>, std::__ 1::allocator< char> > const&) + 161 (internet_ gaming. cc:225)
0 widelands 0x000000010a7c2d9c boost::
1 widelands 0x000000010a7c03ef boost::
2 widelands 0x000000010a7bceb9 NetClient:
3 widelands 0x000000010a7bd609 NetClient:
4 widelands 0x000000010a7526c1 InternetGaming:
5 widelands 0x000000010a795f1c GameHost::run() + 9932 (gamehost.cc:749)
So the interal asio service object was broken :-(
should this be our long searched for bug in trunk?