Code review comment for lp:~widelands-dev/widelands/mipmaps

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GunChleoc (gunchleoc) wrote :

For the Barbarian units without mipmaps, that is on purpose to test the new convenience function for animations that don't have mipmaps yet.

> The warehouse and shipyard look very different when zooming in than on normal scale, but I assume that that´s an error in the settings with which they were re-rendered in Blender, and not a bug in the branch.

Exactly, I am having a problem with the roof textures and those 2 models at least don't look completely messed up. I only re-exported the big version.

There is a quality difference when zooming out - mipmaps are giving better quality. They are also giving better quality at 100% zoom, because nothing is recalculated there.

As to the Frisian berry bushes, could you create the mipmap files for us in this branch?

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