Code review comment for lp:~widelands-dev/widelands/mines-worldsavior

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Benedikt Straub (nordfriese) wrote :

Found another issue: For the buildings where the penalty for missing wares has been removed, the program order is now:
  "return=skipped unless economy needs <ware>",
  "consume=<wares>",
  "animate=working <time>",
  "sleep=<time>",
  "produce=<wares>"
The last two lines should be switched here for all those buildings. It´ll look strange if the building works, then nothing happens, much later after some sleeptime a ware is produced.

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