Found another issue: For the buildings where the penalty for missing wares has been removed, the program order is now:
"return=skipped unless economy needs <ware>",
"consume=<wares>",
"animate=working <time>",
"sleep=<time>",
"produce=<wares>"
The last two lines should be switched here for all those buildings. It´ll look strange if the building works, then nothing happens, much later after some sleeptime a ware is produced.
Found another issue: For the buildings where the penalty for missing wares has been removed, the program order is now: <wares> ",
"return=skipped unless economy needs <ware>",
"consume=
"animate=working <time>",
"sleep=<time>",
"produce=<wares>"
The last two lines should be switched here for all those buildings. It´ll look strange if the building works, then nothing happens, much later after some sleeptime a ware is produced.