lp:~widelands-dev/widelands/militarysites_tweaks
Created by
TiborB
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This is revamp of logic of placing new militarysites. The topic is quite complex as so many factors must be considered (free teritory, various kind of resources, enemies nearby), I cleaned up the code, because it seems too cluttered. There were no other changes out of AI, expcept of changing 3 conf files, but only parameters that are used for AI
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Diff: 452 lines (+193/-81)4 files modifiedsrc/ai/defaultai.cc (+190/-78)
tribes/atlanteans/castle/conf (+1/-1)
tribes/barbarians/donjon/conf (+1/-1)
tribes/barbarians/fortress/conf (+1/-1)
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