Review, found so far:
* restructered the sound directory wihht more subdirectories
* Help now shows --nosound Starts the game with sound disabled.
* Using FXset one could have different soundscapes for testing or scenarions, interesting
* I assuem the random must be a _local_ random, as sounds are per player.
* More coommetns please, see inline comments
For the wishlist: a helpscreen explainng the sounds :-)
Checekd upto "TODO(GunChleoc): Compatibility code to avoid getting bug reports about unread sections. Remove after Build 21." sorry can nott do more tonight
Review, found so far:
* restructered the sound directory wihht more subdirectories
* Help now shows --nosound Starts the game with sound disabled.
* Using FXset one could have different soundscapes for testing or scenarions, interesting
* I assuem the random must be a _local_ random, as sounds are per player.
* More coommetns please, see inline comments
For the wishlist: a helpscreen explainng the sounds :-)
Checekd upto "TODO(GunChleoc): Compatibility code to avoid getting bug reports about unread sections. Remove after Build 21." sorry can nott do more tonight