Code review comment for lp:~widelands-dev/widelands/cleanup-soundhandler

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Klaus Halfmann (klaus-halfmann) wrote :

Review, found so far:
* restructered the sound directory wihht more subdirectories
* Help now shows --nosound Starts the game with sound disabled.
* Using FXset one could have different soundscapes for testing or scenarions, interesting
* I assuem the random must be a _local_ random, as sounds are per player.
* More coommetns please, see inline comments

For the wishlist: a helpscreen explainng the sounds :-)

Checekd upto "TODO(GunChleoc): Compatibility code to avoid getting bug reports about unread sections. Remove after Build 21." sorry can nott do more tonight

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