Merge lp:~widelands-dev/widelands/changelog-b20-rc1 into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 9050
Proposed branch: lp:~widelands-dev/widelands/changelog-b20-rc1
Merge into: lp:widelands
Diff against target: 81 lines (+16/-2)
1 file modified
ChangeLog (+16/-2)
To merge this branch: bzr merge lp:~widelands-dev/widelands/changelog-b20-rc1
Reviewer Review Type Date Requested Status
hessenfarmer Approve
Review via email: mp+366043@code.launchpad.net

Commit message

Update changelog to bzr9046.

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Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 4723. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/520135119.
Appveyor build 4508. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_changelog_b20_rc1-4508.

Revision history for this message
hessenfarmer (stephan-lutz) wrote :

LGTM :-)

review: Approve
Revision history for this message
GunChleoc (gunchleoc) wrote :

Thanks!

@bunnybot merge

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1=== modified file 'ChangeLog'
2--- ChangeLog 2019-03-18 08:28:16 +0000
3+++ ChangeLog 2019-04-15 04:55:57 +0000
4@@ -1,4 +1,4 @@
5-## Post Build 19 until bzr9007
6+## Post Build 19 until bzr9046
7
8 ### Animations, Icons and Overlays
9
10@@ -116,6 +116,7 @@
11 - Fixed bug in Crossing the Horizon map where an artifact couldn't be
12 conquered by a player
13 - Fixed desyncs in Smugglers scenario
14+ - Allow random player tribes in scenarios
15
16
17 ### Saveloading
18@@ -152,6 +153,9 @@
19 - Remove superfluous "postload" call from replay
20 - Added validity checks for S2 map headers to avoid crashes when preloading
21 invalid S2 map files
22+ - Shift calculation of map fields relevant to win conditions from Lua to C++.
23+ This gives us a huge performance boost during saveloading those win
24+ conditions.
25 - Fixed bug #1678987: Endless autosave cycles when a save takes longer than
26 the autosave interval, and inefficient statistics saving
27 - Fixed bug #1746270: Unable to rename rolling autosave
28@@ -268,6 +272,8 @@
29 - Reset economy serial in Game constructor. This fixes desyncs in replays.
30 - Stop ware dropoff when the target building has been destroyed. This fixes a
31 crash when the enemy conquers a militarysite near a warehouse.
32+ - Cancel Worker::fetchfromflag when the building is destroyed/dismantled/
33+ enhanced to prevent crashes
34 - Fixed bug #963799: shortsighted shipwright (ship in pond)
35 - Fixed bug #1611323: ships can be built in non-floating spaces (shipyard)
36 - Fixed bug #1636966: Segfault in battle
37@@ -445,6 +451,7 @@
38 built
39 - Documented metaserver command line options
40 - Added lua_path.cc to the documentation
41+ - Add tribe-specific ware purpose texts to web encyclopedia
42 - Fixed bug #1792297: Advanced buildings report wrong worker experience in the
43 encyclopedia
44
45@@ -464,6 +471,9 @@
46 - Map Editors now can choose "Random" tribe in the player menu
47 - Converted editor infotool to new font renderer and added some layout tweaks
48 - Enable OK button in map options when tags have changed.
49+ - Use temporary container in cleanup_port_spaces to prevent invalid iterators
50+ - Limited the editor undo stack to 500 items to prevent boundless growth of
51+ memory use
52 - Fixed bug #1627537: Release mouse button does not work when placing things
53 and mouse gets under a window
54 - Fixed bug #1738641: Resources can be replaced only once in editor
55@@ -549,7 +559,7 @@
56
57 - Windows builds now have a unique app id for every build. This allows
58 parallel installation of several versions.
59- - Added support for gcc7.
60+ - Added support for gcc7 and llvm8.
61 - Removed "redundant-decls" flag for Windows builds due to conflict between
62 SDL and MinGW.
63 - New Macro FALLS_THROUGH; for use in switch statements.
64@@ -580,6 +590,8 @@
65 the SDK10.7 is installed or not and uses the latest installed version if
66 it cannot find the old one.
67 - Choose between compiler clang or gcc, specify build type: debug or release
68+ - Set build target to 10.9 if macOS 10.9 or newer is found
69+ - Append macOS target version to dmg filename
70 - Fixes for Debian-based software centers:
71 - Add stock icon to appdata.xml
72 (c.f. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=857644)
73@@ -631,6 +643,8 @@
74 - Refactor website binaries to use a real tree data structure for writing JSON
75 - Print more information in syncstreams. Create additional smaller syncstream
76 files containing the last few seconds leading to a desync.
77+ - Added a suppressions file for Valgrind to mask memory errors caused by
78+ backend libraries
79 - Fixed bug #1648178: Fatal Exception: Bad Cast
80 - Fixed bug #1743086: ASAN memcopy overlap on Ubuntu Budgie from libSDL
81 2.0.6+dfsg1 by disabling sound as a workaround to a bug

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