lp:~widelands-dev/widelands/changelog-9201

Created by GunChleoc on 2019-09-08 and last modified on 2019-09-08
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bzr branch lp:~widelands-dev/widelands/changelog-9201
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Branch information

Owner:
Widelands Developers
Project:
widelands
Status:
Merged

Recent revisions

9203. By GunChleoc on 2019-09-08

Fix typos and formatting.

9202. By GunChleoc on 2019-09-08

Updated changelog to bzr9201.

9201. By Wideland's Bunnybot <email address hidden> on 2019-09-08

Merged lp:~widelands-dev/widelands/economy-target-profiles:
Move the economy options window to top when clicking Configure Economy

9200. By Wideland's Bunnybot <email address hidden> on 2019-09-07

Merged lp:~widelands-dev/widelands/relax-ai-asserts:
Some improvements around AI asserts

- Relax AI requirement for hunters
- Be more informative when building is missing the
  "collects_ware_from_map" AI hint

9199. By Wideland's Bunnybot <email address hidden> on 2019-09-07

Merged lp:~widelands-dev/widelands/compiler-warnings-201908-2:
Fix compiler warnings and refactor config dir.

9198. By GunChleoc on 2019-09-06

Fix Sphinx.

9197. By Wideland's Bunnybot <email address hidden> on 2019-09-06

Merged lp:~widelands-dev/widelands/bug-1842396-no-tribe:
Fixing crash when no tribe is selected for a multiplayer client.

9196. By GunChleoc on 2019-09-06

Fetched translations and updated catalogues.

9195. By Wideland's Bunnybot <email address hidden> on 2019-09-05

Merged lp:~widelands-dev/widelands/amazons-coding-changes:
Implements the coding changes required for the new amazons tribe:
- findspace:swim (for water gatherers)
- Enhancing terrains (for gardening center)
- Constructing buildings over immovables (for treetop sentry)

9194. By Wideland's Bunnybot <email address hidden> on 2019-09-05

Merged lp:~widelands-dev/widelands/emp_4_fixes:
Fixes to Empire scenario 4

- small trainingcamp is now buildable although at very high costs. (it is not intended the player should stay with them)
- first objective done with 2 buildings still standing (although you miss the woodcutter in the new building then)
- wells have only 5 percent chance to mine water
- added some texts to not dismantle bigger buildings until we know what we are doing.

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