Created by GunChleoc on 2019-09-08 and last modified on 2019-09-08
Get this branch:
bzr branch lp:~widelands-dev/widelands/changelog-9201
Members of Widelands Developers can upload to this branch. Log in for directions.

Branch merges

Related bugs

Related blueprints

Branch information

Widelands Developers

Recent revisions

9203. By GunChleoc on 2019-09-08

Fix typos and formatting.

9202. By GunChleoc on 2019-09-08

Updated changelog to bzr9201.

9201. By Wideland's Bunnybot <email address hidden> on 2019-09-08

Merged lp:~widelands-dev/widelands/economy-target-profiles:
Move the economy options window to top when clicking Configure Economy

9200. By Wideland's Bunnybot <email address hidden> on 2019-09-07

Merged lp:~widelands-dev/widelands/relax-ai-asserts:
Some improvements around AI asserts

- Relax AI requirement for hunters
- Be more informative when building is missing the
  "collects_ware_from_map" AI hint

9199. By Wideland's Bunnybot <email address hidden> on 2019-09-07

Merged lp:~widelands-dev/widelands/compiler-warnings-201908-2:
Fix compiler warnings and refactor config dir.

9198. By GunChleoc on 2019-09-06

Fix Sphinx.

9197. By Wideland's Bunnybot <email address hidden> on 2019-09-06

Merged lp:~widelands-dev/widelands/bug-1842396-no-tribe:
Fixing crash when no tribe is selected for a multiplayer client.

9196. By GunChleoc on 2019-09-06

Fetched translations and updated catalogues.

9195. By Wideland's Bunnybot <email address hidden> on 2019-09-05

Merged lp:~widelands-dev/widelands/amazons-coding-changes:
Implements the coding changes required for the new amazons tribe:
- findspace:swim (for water gatherers)
- Enhancing terrains (for gardening center)
- Constructing buildings over immovables (for treetop sentry)

9194. By Wideland's Bunnybot <email address hidden> on 2019-09-05

Merged lp:~widelands-dev/widelands/emp_4_fixes:
Fixes to Empire scenario 4

- small trainingcamp is now buildable although at very high costs. (it is not intended the player should stay with them)
- first objective done with 2 buildings still standing (although you miss the woodcutter in the new building then)
- wells have only 5 percent chance to mine water
- added some texts to not dismantle bigger buildings until we know what we are doing.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
This branch contains Public information 
Everyone can see this information.