lp:~widelands-dev/widelands/bug-839386-z-layering

Created by GunChleoc on 2018-08-29 and last modified on 2019-09-15
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Owner:
Widelands Developers
Project:
widelands
Status:
Abandoned

Recent revisions

8807. By GunChleoc on 2018-09-02

Pulled out functions into interactive_gamebase.

8806. By GunChleoc on 2018-08-30

Draw border markers before deferred bobs.

8805. By GunChleoc on 2018-08-30

Some refactoring

8804. By GunChleoc on 2018-08-30

Fix guardhall/smelter combination and carriers walking in the back of trainingcamp.

8803. By GunChleoc on 2018-08-30

Keep bobs walking north beside big buildings on top when they pass the building hotspot.

8802. By GunChleoc on 2018-08-30

Defer checking for roads - this doesn't fix anything yet

8801. By GunChleoc on 2018-08-30

Compare x values with kTriangleWidth

8800. By GunChleoc on 2018-08-30

Prevent bobs from walking in front of the top of the biggest rocks

8799. By GunChleoc on 2018-08-30

Fis walking nw and w. Bobs will walk in front of the top of the biggest rocks now

8798. By GunChleoc on 2018-08-29

Fix z-layering for interactive when stonemason is returning ne. nw and w are still broken. Interactive Spectator will need the same fix.

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