Merge lp:~widelands-dev/widelands/bug-1818227-replay-desync into lp:widelands
Proposed by
GunChleoc
Status: | Merged | ||||
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Merged at revision: | 9003 | ||||
Proposed branch: | lp:~widelands-dev/widelands/bug-1818227-replay-desync | ||||
Merge into: | lp:widelands | ||||
Diff against target: |
206 lines (+19/-51) 7 files modified
data/scripting/win_conditions/territorial_lord.lua (+3/-7) data/scripting/win_conditions/territorial_time.lua (+3/-7) data/scripting/win_conditions/wood_gnome.lua (+3/-8) src/logic/game.cc (+4/-19) src/logic/game.h (+0/-4) src/logic/map.cc (+6/-4) src/wui/interactive_gamebase.cc (+0/-2) |
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To merge this branch: | bzr merge lp:~widelands-dev/widelands/bug-1818227-replay-desync | ||||
Related bugs: |
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Reviewer | Review Type | Date Requested | Status |
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Toni Förster | tested | Approve | |
Review via email: mp+363871@code.launchpad.net |
Commit message
Move running of win condition scripts back to Game::init_newgame to fix desyncing replays.
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Now we have the problem with 4 Minutes of writing scripting data for big maps like 'Magic Mountain', again.
Writing Scripting Data ... took 116673ms
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Writing Scripting Data ... took 97252ms