lp:~widelands-dev/widelands/bug-1814372-lua-gametype
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- bzr branch lp:~widelands-dev/widelands/bug-1814372-lua-gametype
Branch merges
- Klaus Halfmann: Approve (review, compile) on 2019-02-03
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Diff: 59 lines (+30/-1)2 files modifiedsrc/scripting/lua_root.cc (+29/-1)
src/scripting/lua_root.h (+1/-0)
Related bugs
Bug #1814372: Make single/multiplayer mode accessible to lua | Undecided | Fix Released |
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Related blueprints
Branch information
Recent revisions
- 8962. By Notabilis on 2019-02-02
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Adding lua method to get the type of the current game, i.e., single or multiplayer.
- 8961. By Toni Förster on 2019-02-02
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fixed desyncs in territorial windonditions; updated documentation not to use some functions for multiplayer games
- 8960. By Wideland's Bunnybot <email address hidden> on 2019-01-14
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Merged lp:~widelands-dev/widelands/bug-1805155_frisian_bushes_and_resi:
Adapted buildcat.py to get translations for resources, added textdomain to blueberry bushes. - 8958. By Wideland's Bunnybot <email address hidden> on 2019-01-12
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Merged lp:~widelands-dev/widelands/travis-brew:
update homebrew before installing dependencies on osx - 8957. By Wideland's Bunnybot <email address hidden> on 2019-01-12
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Merged lp:~widelands-dev/widelands/bug-1811030-desync-ai:
Replacing logic_rand() with std::rand() in seafaring code of AI.
Should fix desyncs while network gaming. - 8956. By Wideland's Bunnybot <email address hidden> on 2019-01-08
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Merged lp:~widelands-dev/widelands/bar01_fix_reveal_campaign:
Fixed reveal_campaign in bar_01 - 8954. By Wideland's Bunnybot <email address hidden> on 2018-12-26
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Merged lp:~widelands-dev/widelands/bug-1802629-territorial-crash:
In territorial win conditions, check if player still exists before making it the winning player. Player will also win if there are no other players left.
Branch metadata
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
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- lp:widelands