Created by Benedikt Straub on 2017-12-13 and last modified on 2018-01-10
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bzr branch lp:~widelands-dev/widelands/bug-1738054-random-battle-animations
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Widelands Developers

Recent revisions

8538. By GunChleoc on 2018-01-10

Merged trunk.

8537. By GunChleoc on 2017-12-17

Fixed formatting.

8536. By GunChleoc on 2017-12-17

Merged trunk.

8535. By GunChleoc on 2017-12-17

Reinstated datadir.

8534. By GunChleoc on 2017-12-17

Added missing call to get_rand_anim when a soldier is dying.

8533. By GunChleoc on 2017-12-17

Removed some code duplication and programming by exception.

8532. By Benedikt Straub on 2017-12-13

Created testcases for bug 1738054 with barbarian and empire soldiers

8531. By Wideland's Bunnybot <email address hidden> on 2017-12-13

Merged lp:~widelands-dev/widelands/bug-1735967-productionsitewindow:
Productionsite windows no longer handle their notifications when they are dying. This will hopefully fix a use-after-free when the worker table is updated while the window is being closed.

8530. By Wideland's Bunnybot <email address hidden> on 2017-12-11

Merged lp:~widelands-dev/widelands/bug-1718745-allows-seafaring:
Split new function cleanup_portspaces() from allows_seafaring(), and refactored port spaces checks. allows_seafaring() is now const and used more widely. It also had a use-after-free error that has been fixed now. Exposed 3 new functions to LuaMap:

- get_allows_seafaring
- get_number_of_port_spaces
- set_port_space

8529. By Wideland's Bunnybot <email address hidden> on 2017-12-10

Merged lp:~widelands-dev/widelands/fh1-sharedptr:
Replaced raw pointers in the font renderer with shared_ptr.

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