Merge lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands
Proposed by
Teppo Mäenpää
Status: | Merged |
---|---|
Merged at revision: | 8593 |
Proposed branch: | lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune |
Merge into: | lp:widelands |
Diff against target: |
74 lines (+8/-8) 6 files modified
data/maps/Last_Bastion_v2.wmf/elemental (+1/-1) data/maps/Last_Bastion_v2.wmf/objective (+1/-1) data/maps/Last_Bastion_v2.wmf/player_names (+1/-1) data/maps/Last_Bastion_v2.wmf/player_position (+1/-1) data/maps/Last_Bastion_v2.wmf/port_spaces (+1/-1) data/maps/Last_Bastion_v2.wmf/version (+3/-3) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
GunChleoc | Approve | ||
Review via email: mp+337083@code.launchpad.net |
Commit message
Minor fixes to Last Bastion map. See LP bug 1669230 for details.
Description of the change
Last bastion map modified:
The red player now has a way to expand around a tower at 10/57. It is not very convenient, but at least the blue can no longer (easily) block the red for good.
Also moved the yellow slot at 26/0 south. Now the players should no longer be able to block each other.
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I tried to keep the changes small. However, if this is ever merged, and people play network with pre-merge and post-merge versions, there are desyncs. That could be avoided by renaming the map (like v2 -> v3). I do not think a rename is needed. Using different bzr versions can act like this.