Merge lp:~widelands-dev/widelands/bug-1639514_fix_yellow_player into lp:widelands
Proposed by
kaputtnik
Status: | Merged |
---|---|
Merged at revision: | 8588 |
Proposed branch: | lp:~widelands-dev/widelands/bug-1639514_fix_yellow_player |
Merge into: | lp:widelands |
Prerequisite: | lp:~widelands-dev/widelands/fix_infrastructure_return_values |
Diff against target: |
38 lines (+8/-2) 2 files modified
data/campaigns/bar02.wmf/player_names (+1/-1) data/campaigns/bar02.wmf/scripting/starting_conditions.lua (+7/-1) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/bug-1639514_fix_yellow_player |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
GunChleoc | Approve | ||
Review via email: mp+337507@code.launchpad.net |
Commit message
Use ai="empty" for second barbarian campaign
Description of the change
Use ai="empty" (=no ai) for the yellow player, manually connect the buildings with roads (looks nicer).
This fixes bug 1639514
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Continuous integration builds have changed state:
Travis build 3163. State: passed. Details: https:/ /travis- ci.org/ widelands/ widelands/ builds/ 339870358. /ci.appveyor. com/project/ widelands- dev/widelands/ build/_ widelands_ dev_widelands_ bug_1639514_ fix_yellow_ player- 2970.
Appveyor build 2970. State: success. Details: https:/