lp:~widelands-dev/widelands/animation_loop

Created by TiborB and last modified

If I understant it properly, animation wraps if time is exceeded. Here I attempted to prevent re-starting it. First attempt is to prohibit it for 'fallin' animation only, so no additional entry in conf files.

Only trees can 'fall' AFAIK

If you are familiar with C++ internals please comment

so far - I have left some printfs for debugging purposes

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Widelands Developers
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widelands
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Abandoned

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