lp:~widelands-dev/widelands/ai_persistent_data

Created by TiborB and last modified

This is extension of player class - I just added som arrays of int32_t, uint32_t and uint16_t. The data are "anonymous" for game and AI manages them themselves. So not entire AI data are dumped there but only handfull of variables. These variables are ignored by human player.

Second part of branch (in spite of name) is rework of construct_building() function in defaultai.cc. The goal was simplification of code, for for production and for military sites

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Widelands Developers
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widelands
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