lp:~wcdolphin/pybullet/constraints
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- 46. By Cory Dolphin
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modified Vector3 __repr__ and __str__ to be more pythonic; __repr__ returns valid python, __str__ is human readable
- 45. By Cory Dolphin
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Accidental addition of bullet source code, reverting until I can fully prepare a packaging recipe
- 41. By Julian Ceipek
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Added a basic Point2Point constraint type that implements a few of the methods of btPoint2PointCo
nstraint. - 38. By Cameron Gorrie
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Ported over a few more methods.
Also changed reference to shape to _shape in RigidBody so that we can access it with
methods inherited from CollisionObject. - 37. By Cameron Gorrie
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Added a lot of the constraint hierarchy-
-everything needed to support the btHinge2Constraint.
Also added some more utility methods of RigidBody (i.e. getInterpolationWorldTransform ),
and added support for the bullet.Matrix3x3 class (wraps btMatrix3x3).Added getBasis() to Transform to get a Matrix3x3.
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