lp:warzone2100
Created by
Gerard Krol
and last modified
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This branch is an import of the Subversion branch from https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk.
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Recent revisions
- 7724. By muggenhor
-
team-color mask shader: reduce required shader version to 1.10
Reduce the required shader version for the team-color mask shader to
GLSL 1.10. As a result we loose the invariance guarantee for produced
vertex data, but in our case that ''probably'' doesn't matter.As a result of this change, non-compliant OpenGL implementations which
''claim'' GLSL 1.20 support (but don't provide it), will be able to work
again.
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