lp:warzone2100

Created by Gerard Krol and last modified
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Branch information

Owner:
Warzone 2100 Project
Project:
Warzone 2100
Status:
Development

Import details

Import Status: Failed

This branch is an import of the Subversion branch from https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk.

The import has been suspended because it failed 5 or more times in succession.

Last successful import was .

Import started on neumayer and finished taking 1 minute — see the log
Import started on russkaya and finished taking 1 minute — see the log
Import started on pear and finished taking 1 minute — see the log
Import started on pear and finished taking 1 minute — see the log

Recent revisions

7729. By dak180

Make sure the licence is in the bundle.

7728. By dak180

Update libpng to 1.4.4 and use better cleaning for updated libs.

7727. By dak180

Bump the upload limit up for the buildbot.

7726. By the_cybersphinx

Italian translation update by Alpha93.

Closes #2199.

7725. By dak180

Update the lt .strings file.

Refs #2199.

7724. By muggenhor

team-color mask shader: reduce required shader version to 1.10

Reduce the required shader version for the team-color mask shader to
GLSL 1.10. As a result we loose the invariance guarantee for produced
vertex data, but in our case that ''probably'' doesn't matter.

As a result of this change, non-compliant OpenGL implementations which
''claim'' GLSL 1.20 support (but don't provide it), will be able to work
again.

7723. By dak180

Use sub dirs.

7722. By dak180

Get rid of -Wno-type-limits because LLVM-GCC 4.2 does not like it.

7721. By dak180

Switch to LLVM-GCC 4.2 because 10.5 does not have Clang.

7720. By Safety0ff

mapconv: Fix an small error in an error output.

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