lp:~vorlon/compiz/lp.763148

Created by Steve Langasek and last modified
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Branch information

Owner:
Steve Langasek
Project:
Compiz
Status:
Merged

Recent revisions

3651. By Steve Langasek

further reduce repetition in the test code, per Sam's feedback

3650. By Steve Langasek

plugins/place/src/place.cpp: in some cases, we see configure events sent
for the root window twice in a row before all windows have had a chance
to handle the first, which corrupts the old state. So ignore root
configure events that don't change the size.

3649. By Steve Langasek

Make sure windows remain on the same viewport they started out on when
the screen resolution changes. LP: #763148.

3648. By Steve Langasek

Add more tests for window placement on resizing

3647. By Steve Langasek

Drop the 'curVpOffsetX/Y' obfuscation, which is only ever used in equations
where it cancels out!

3646. By Steve Langasek

Refactor test case to make the code more readable; split into multiple tests
for better legibility in the case of test failures; lays the groundwork for
added tests for bug #763148.

3645. By Gabriel Ebner

Adding a uniform to a GLVertexBuffer that uses AutoProgram causes compiz to segfault.

Example:
  gWindow->addShaders("cms", "", fragment_shader);
  gWindow->vertexBuffer()->addUniform("cms_lut", unit);
  // segfault happens later in PrivateVertexBuffer::render

The patch modifies PrivateVertexBuffer::render to set the uniform on the generated AutoProgram instead of the provided program, which in this case is NULL, causing a segfault.

(LP: #1162598). Fixes: https://bugs.launchpad.net/bugs/1162598.

Approved by PS Jenkins bot, Sam Spilsbury.

3644. By MC Return

Hopefully fixed all memory leaks in libcompizconfig.
Minor whitespace fixes.

(LP: #1076297). Fixes: https://bugs.launchpad.net/bugs/1076297.

Approved by PS Jenkins bot, Sam Spilsbury.

3643. By MC Return

Workspacenames:

Damage the text area correctly.
Extract the method used to determine where the text area was
into a separate function and use that to determine where our
damage area should be.
Also fix a few errors that happened on the last frame of animation.

This also fixes the flickering during display.

Other minor code refactoring.

(LP: #1075578, LP: #1162246). Fixes: https://bugs.launchpad.net/bugs/1075578, https://bugs.launchpad.net/bugs/1162246.

Approved by PS Jenkins bot, Sam Spilsbury.

3642. By MC Return

Show Desktop Upgrade:

Renamed "Show desktop" to "Show Desktop" (uppercase).

New features:

* Added individual movement options for all 4 corners.

* Implemented the new movement direction option "Intelligent Random".
  This option will make windows slide out of view in one of 3
  random directions (Top/Bottom / Left/Right / ToCorners) using the
  shortest movement distance, when Show Desktop is invoked.

* Also implemented a "Fully Random" movement direction mode, which will
  move every window out of view using one of 8 randomly chosen directions
  (one of 4 corners or one of 4 edges of the virtual screen).

enum IRDirection represents allowed directions in Intelligent Random
Direction mode, while enum FRDirection represents allowed directions
in Fully Random Direction mode.

Refactored ShowdesktopPlacer:
1. Removed #define macros and replaced them with inline functions in ::.
2. Refactored out the offset algorithms into separate functions.
3. Placed the actual offset + setting algorithms into ShowdesktopPlacer
and re-used where appropriate. This reduces the size of
ShowdesktopWindow::repositionPlacer.

Simplified void ShowdesktopScreen::donePaint () and removed redundant
damageScreen () call.

Removal of redundant brackets, declaration and assignment of variables in
the same line, indentation fixes, readability improvements and general
cleanup.

(LP: #1161343). Fixes: https://bugs.launchpad.net/bugs/1161343.

Approved by PS Jenkins bot, MC Return.

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Stacked on:
lp:compiz/0.9.10
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