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- 9899. By <email address hidden>
-
Fixed bad bitmap size crashes
There were 2 issues :
1 ) If the size of an SkBitmap's underlying SkPixelRef's alocated memory is too small to fit the bitmap, then the deserialization will now check this and set an error appropriately.
2 ) If a device fails to allocate its pixels, the device will be deleted and NULL will be returned to avoid attempting to draw on a bad device.BUG=
<email address hidden>, <email address hidden>, <email address hidden>, <email address hidden>, <email address hidden>Author: <email address hidden>
Review URL: https:/
/codereview. chromium. org/92793002 - 9898. By <email address hidden>
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Rebaseline after r12473
Review URL: https:/
/codereview. chromium. org/104783003 - 9897. By <email address hidden>
-
Put all of SkPostConfig.h inside top level ifdef.
Due to inconsistent indentation, the last third of this header is outside
of the top level ifdef header guard. This CL fixes that, as well as
makes the indents more consistent to avoid this issue in the future.<email address hidden>, <email address hidden>
Review URL: https:/
/codereview. chromium. org/102153002 - 9896. By <email address hidden>
-
Remove cityhash.gyp
According to https:/
/code.google. com/p/skia/ issues/ detail? id=1286 it should be fine to remove this empty gyp file now. BUG=None
TEST=None
<email address hidden>Author: <email address hidden>
Review URL: https:/
/codereview. chromium. org/102603004 - 9895. By <email address hidden>
-
Last set of rebaselines for https:/
/codereview. chromium. org/99993002 BUG=
Review URL: https:/
/codereview. chromium. org/104733002 - 9894. By <email address hidden>
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Make SkTInternalLLis
t::validate validate all nodes Make SkTInternalLLis
t::validate validate all nodes, including the
first one.<email address hidden>, <email address hidden>
Author: <email address hidden>
Review URL: https:/
/codereview. chromium. org/104553002 - 9893. By <email address hidden>
-
Fix incremental visibility filter handling.
When drawing incrementally, SkDebugCanvas can end up applying the
visibility overlay multiple times (resulting in a fade-to-white effect).The CL also includes a minor/unrelated SkDebugCanvas cleanup.
<email address hidden>
Author: <email address hidden>
Review URL: https:/
/codereview. chromium. org/103083004 - 9891. By <email address hidden>
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SkSplay and SkUnsplay work on any uint32_t, not just SkPMColor.
BUG=
<email address hidden>, <email address hidden>Author: <email address hidden>
Review URL: https:/
/codereview. chromium. org/102813002 - 9890. By <email address hidden>
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Rebaseline GMs for https:/
/codereview. chromium. org/99993002/ Review URL: https:/
/codereview. chromium. org/102953002
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