lp:~vcs-imports/dolphin-emu/dolphin-emulator

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Branch information

Owner:
VCS imports
Project:
Dolphin Wii/GC Emulator
Status:
Development

Import details

Import Status: Failed

This branch is an import of the Subversion branch from http://dolphin-emu.googlecode.com/svn/trunk/.

The import has been suspended because it failed 5 or more times in succession.

Last successful import was .

Import started on russkaya and finished taking 25 seconds — see the log
Import started on pear and finished taking 25 seconds — see the log
Import started on pear and finished taking 20 seconds — see the log
Import started on pear and finished taking 25 seconds — see the log

Whiteboard

The repo seems ok, marking as approved. -- Ursinha (2009-11-09)

Recent revisions

7198. By Sonicadvance1

Another warning fix

7197. By Sonicadvance1

Dang Implicit casts

7196. By Sonicadvance1

No need to use C_COLORMATRIX anymore. Also fix EFB for GLSL

7195. By Sonicadvance1

This includes the terrible hack that is required if we want to continue using GLSL 1.20. GLSL shaders work for the most part now, don't expect any speedup

7194. By Sonicadvance1

Missed a file revert

7193. By Sonicadvance1

Pretty much done except for a massive hack I would need to put in place if we don't feel up to using GLSL 1.3 for it's Uniform Buffer Objects. This is because we set all uniforms in CG at the environment level which allows all the same uniforms to be used without resending all the values again. in GLSL 1.2, we need to resend all those uniforms per change in program which is basically multiple times every single frame which is a HUGE suck on speed. I would recommend GLSL 1.3+ before madness sets in.

7192. By Sonicadvance1

Missed a line, got almost everything working. Just fixing some stuff. Should fix one issue

7191. By NeoBrainX

Compile fix.

7190. By Sonicadvance1

That should fix the seg faults on IGP chipsets.

7189. By Sonicadvance1

Silly me, DirectX doesn't use vec4

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