lp:clutter/1.0
This branch is historical; development has moved to a git repo.
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2009-08-27, allenap: Import suspended because development has moved to a git repo.
Recent revisions
- 2997. By neil
-
* clutter/
cogl/gl/ cogl.c:
* clutter/cogl/gl/ cogl-defines. h.in:
* clutter/cogl/gl/ cogl-context. h:
* clutter/cogl/common/ cogl-mesh. c: Rename the glBufferDataSub
function to glBufferSubData. When calling glXGetProcAddress with
the former Mesa returns a stub dispatch function which will
segfault if you try to use it. With NVIDIA it returns NULL so
_cogl_features_ init decides the card doesn't have VBO support. - 2996. By neil
-
Bug 1323 - ClutterBehavior
Depth conflicts with other behaviors * clutter/
clutter- behaviour- ellipse. c (actor_ apply_knot_ foreach) :
Don't set the depth if there is no x or y tilt. That way it can
still be used in conjunction with ClutterBehaviourDepth. Thanks to
Tonny Tzeng. - 2994. By ebassi
-
2008-12-08 Emmanuele Bassi <email address hidden>
* clutter/
clutter- binding- pool.h: Fix the ActivateFunc
documentation by adding a "return value" annotation. - 2993. By ebassi
-
2008-12-08 Emmanuele Bassi <email address hidden>
* clutter/
clutter- docs.xml:
* clutter/clutter- sections. txt: Add ClutterBindingPool
section and link. - 2992. By ebassi
-
2008-12-08 Emmanuele Bassi <email address hidden>
* clutter/
Makefile. am:
* clutter/clutter.h: Add ClutterBindingPool to the build.* clutter/
clutter- binding- pool.c:
* clutter/clutter- binding- pool.h: Add ClutterBindingPool, a data
structure meant to hold (key symbol, modifiers) pairs and associate
them to a closure. The ClutterBindingPool can be used to install
key bindings for actors and then execute closures inside the
key-press-event signal handlers, removing the need for big
switch() or if() blocks for each key.* clutter/
clutter- event.c: Consistently use "key symbol" instead
of "key value".* clutter/
clutter- event.h: Add more modifier masks. * clutter/
clutter- marshal. list: * tests/conform/
Makefile. am:
* tests/conform/test-binding- pool.c:
* tests/conform/test-conform- main.c: Add ClutterBindingPool
conformance test.* tests/interacti
ve/Makefile. am:
* tests/interactive/test- binding- pool.c: Add interactive test (and
example code) for the ClutterBindingPool usage. - 2991. By neil
-
* clutter/
clutter- main.c (_clutter_do_pick): Restore the GL_DITHER
state after reading the pixel value instead of before. Suggested
in bug 1328 thanks to Guy Zadickario. - 2990. By ebassi
-
2008-12-05 Emmanuele Bassi <email address hidden>
Bug 1309 - clutter_
timeline_ new and clutter_ timeline_ set_speed
have two standard of the fps limitation* clutter/
clutter- timeline. c:
(clutter_timeline_ class_init) : Set the maximum value of the
:fps property to be G_MAXUINT. (Zhang Wei)
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