lp:clutter/1.0

Created by VCS imports and last modified

This branch is historical; development has moved to a git repo.

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bzr branch lp:clutter/1.0

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Branch information

Owner:
VCS imports
Project:
Clutter
Status:
Abandoned

Import details

Import Status: Suspended

Last successful import was .

Import started on russkaya and finished taking 40 seconds
Import started on galapagos and finished taking 50 seconds
Import started on russkaya and finished taking 40 seconds
Import started on russkaya and finished taking 40 seconds

Whiteboard

2009-08-27, allenap: Import suspended because development has moved to a git repo.

Recent revisions

2999. By neil

Added a warning message about the migration to Git

2998. By ebassi

Update download page

2997. By neil

 * clutter/cogl/gl/cogl.c:
 * clutter/cogl/gl/cogl-defines.h.in:
 * clutter/cogl/gl/cogl-context.h:
 * clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
 function to glBufferSubData. When calling glXGetProcAddress with
 the former Mesa returns a stub dispatch function which will
 segfault if you try to use it. With NVIDIA it returns NULL so
 _cogl_features_init decides the card doesn't have VBO support.

2996. By neil

 Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors

 * clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
 Don't set the depth if there is no x or y tilt. That way it can
 still be used in conjunction with ClutterBehaviourDepth. Thanks to
 Tonny Tzeng.

2995. By ebassi

Update svn:ignore property

2994. By ebassi

2008-12-08 Emmanuele Bassi <email address hidden>

 * clutter/clutter-binding-pool.h: Fix the ActivateFunc
 documentation by adding a "return value" annotation.

2993. By ebassi

2008-12-08 Emmanuele Bassi <email address hidden>

 * clutter/clutter-docs.xml:
 * clutter/clutter-sections.txt: Add ClutterBindingPool
 section and link.

2992. By ebassi

2008-12-08 Emmanuele Bassi <email address hidden>

 * clutter/Makefile.am:
 * clutter/clutter.h: Add ClutterBindingPool to the build.

 * clutter/clutter-binding-pool.c:
 * clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
 structure meant to hold (key symbol, modifiers) pairs and associate
 them to a closure. The ClutterBindingPool can be used to install
 key bindings for actors and then execute closures inside the
 key-press-event signal handlers, removing the need for big
 switch() or if() blocks for each key.

 * clutter/clutter-event.c: Consistently use "key symbol" instead
 of "key value".

 * clutter/clutter-event.h: Add more modifier masks.

 * clutter/clutter-marshal.list:

 * tests/conform/Makefile.am:
 * tests/conform/test-binding-pool.c:
 * tests/conform/test-conform-main.c: Add ClutterBindingPool
 conformance test.

 * tests/interactive/Makefile.am:
 * tests/interactive/test-binding-pool.c: Add interactive test (and
 example code) for the ClutterBindingPool usage.

2991. By neil

 * clutter/clutter-main.c (_clutter_do_pick): Restore the GL_DITHER
 state after reading the pixel value instead of before. Suggested
 in bug 1328 thanks to Guy Zadickario.

2990. By ebassi

2008-12-05 Emmanuele Bassi <email address hidden>

 Bug 1309 - clutter_timeline_new and clutter_timeline_set_speed
 have two standard of the fps limitation

 * clutter/clutter-timeline.c:
 (clutter_timeline_class_init): Set the maximum value of the
 :fps property to be G_MAXUINT. (Zhang Wei)

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