lp:vcmi

Get this repository:
git clone https://git.launchpad.net/vcmi

Import details

Import Status: Reviewed

This repository is an import of the Git repository at https://github.com/vcmi/vcmi.git.

The next import is scheduled to run in 3 hours.

Last successful import was 2 hours ago.

Import started 2 hours ago on izar and finished 2 hours ago taking 30 seconds — see the log
Import started 8 hours ago on alnitak and finished 8 hours ago taking 30 seconds — see the log
Import started 14 hours ago on izar and finished 14 hours ago taking 40 seconds — see the log
Import started 20 hours ago on alnitak and finished 20 hours ago taking 30 seconds — see the log
Import started on 2018-07-21 on izar and finished on 2018-07-21 taking 30 seconds — see the log
Import started on 2018-07-21 on alnitak and finished on 2018-07-21 taking 25 seconds — see the log
Import started on 2018-07-21 on izar and finished on 2018-07-21 taking 30 seconds — see the log
Import started on 2018-07-20 on alnitak and finished on 2018-07-20 taking 30 seconds — see the log
Import started on 2018-07-20 on izar and finished on 2018-07-20 taking 40 seconds — see the log
Import started on 2018-07-20 on izar and finished on 2018-07-20 taking 30 seconds — see the log

Branches

Name Last Modified Last Commit
ResourceManager 2018-07-22 12:48:40 UTC 3 hours ago
Added remove / update for objectives.

Author: DJWarmonger
Author Date: 2018-07-22 12:48:40 UTC

Added remove / update for objectives.

TODO: Tests for complex Goal comparisons

handlersAbstraction 2018-07-22 06:04:23 UTC 10 hours ago
WIP

Author: Alex Shishkin
Author Date: 2018-07-22 05:48:17 UTC

WIP

AIMapObjectEvaluation 2018-07-21 13:42:17 UTC 2018-07-21
Singleton implementation fix

Author: Dydzio
Author Date: 2018-07-21 13:42:17 UTC

Singleton implementation fix

develop 2018-07-19 18:39:37 UTC 2018-07-19
Clearing up the code as requested by FeniksFire

Author: DJWarmonger
Author Date: 2018-07-19 18:39:37 UTC

Clearing up the code as requested by FeniksFire

guiCleanup4 2018-07-07 13:16:34 UTC 2018-07-07
Fixed cursor update from network thread

Author: Alex Shishkin
Author Date: 2018-07-07 13:16:34 UTC

Fixed cursor update from network thread

feature/newModsRepository 2018-04-14 15:07:40 UTC 2018-04-14
Improve mod status window and add warning dialog before startup

Author: Arseniy Shestakov
Author Date: 2018-04-14 15:07:40 UTC

Improve mod status window and add warning dialog before startup

feature/turnTimeLimit 2018-04-06 14:54:18 UTC 2018-04-06
PoC implementation for turn time limit

Author: Arseniy Shestakov
Author Date: 2018-04-06 14:53:04 UTC

PoC implementation for turn time limit

Won't work for game with only one player!

newVLC 2018-03-10 17:08:55 UTC 2018-03-10
Initial implementation of HAVE_BUILDING_0 condition

Author: Alex Shishkin
Author Date: 2018-01-14 09:48:34 UTC

Initial implementation of HAVE_BUILDING_0 condition

refactoring/fow 2017-09-14 21:48:18 UTC 2017-09-14
Tower: use bonus system for lookout tower and grail extra sight radius

Author: Arseniy Shestakov
Author Date: 2016-09-22 06:42:44 UTC

Tower: use bonus system for lookout tower and grail extra sight radius

Skyship code in GH::newTurn can be also dropped since darkness will never cover tiles team have sight over.

codeStyle/uncrustify 2017-07-19 23:50:47 UTC 2017-07-19
Code style: uncrustify formatting preview

Author: Arseniy Shestakov
Author Date: 2017-07-19 23:50:47 UTC

Code style: uncrustify formatting preview

coverity_scan 2017-06-14 10:45:46 UTC 2017-06-14
Fix coverity build

Author: Arseniy Shestakov
Author Date: 2017-06-14 10:45:46 UTC

Fix coverity build

arrays 2016-12-14 07:41:46 UTC 2016-12-14
Fixed invalid code. Not sure if it was even called, though...

Author: DjWarmonger
Author Date: 2016-12-14 07:41:46 UTC

Fixed invalid code. Not sure if it was even called, though...

serializerTweaks 2016-11-13 10:15:57 UTC 2016-11-13
Do bonus tree fix in any serializer mode.

Author: Alex Shishkin
Author Date: 2016-11-13 10:01:38 UTC

Do bonus tree fix in any serializer mode.

master 2016-11-01 19:12:57 UTC 2016-11-01
Merge tag '0.99'

Author: Alex Shishkin
Author Date: 2016-11-01 19:12:57 UTC

Merge tag '0.99'

# Conflicts:
# debian/changelog
# lib/GameConstants.h

CacheOptimization 2015-10-27 06:10:10 UTC 2015-10-27
Store fowMap at boost::multiarray

Author: DjWarmonger
Author Date: 2015-10-27 06:10:10 UTC

Store fowMap at boost::multiarray

VCAI_TownsAndResource 2015-08-14 18:10:51 UTC 2015-08-14
First part of building via Goal engine.

Author: DjWarmonger
Author Date: 2015-08-14 18:10:51 UTC

First part of building via Goal engine.

feature/mapObjects 2014-12-13 09:02:11 UTC 2014-12-13
Removed no longer used xtra_info. Should be moved to config

Author: Ivan Savenko
Author Date: 2014-07-01 15:21:19 UTC

Removed no longer used xtra_info. Should be moved to config

WarmysBackup 2014-05-02 10:19:50 UTC 2014-05-02
Compilation fix. This will be released as VCMI 0.95b.

Author: DjWarmonger
Author Date: 2014-05-02 10:19:50 UTC

Compilation fix. This will be released as VCMI 0.95b.

experiments2 2013-06-26 05:34:44 UTC 2013-06-26
[experiments2] Moar. And that'll be it.

Author: Michał W. Urbańczyk
Author Date: 2013-06-26 05:34:44 UTC

[experiments2] Moar. And that'll be it.

OpenGL 2013-03-13 23:11:27 UTC 2013-03-13
Fix GUI object initializing - Point(0,0)

Author: paracelsus
Author Date: 2013-03-13 23:11:27 UTC

Fix GUI object initializing - Point(0,0)

programmingChallenge 2012-05-31 22:16:03 UTC 2012-05-31
[programming challenge, SSN] Final touches.

Author: Michał W. Urbańczyk
Author Date: 2012-05-31 22:16:03 UTC

[programming challenge, SSN] Final touches.

animRewrite 2012-04-24 18:47:05 UTC 2012-04-24
[animRewrite] * Implemented CCompAnimation glue effect * std::copy instead of...

Author: Benjamin Gentner
Author Date: 2012-04-24 18:47:05 UTC

[animRewrite] * Implemented CCompAnimation glue effect * std::copy instead of memcpy * Usage of boost::optional for the optional group loading args * Removed unused selector structs

122 of 22 results
This repository contains Public information 
Everyone can see this information.