lp:~vanvugt/unity/regionalDamage

Created by Daniel van Vugt on 2012-06-12 and last modified on 2012-07-03
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Branch information

Owner:
Daniel van Vugt
Project:
Unity
Status:
Merged

Recent revisions

2469. By Daniel van Vugt on 2012-06-27

Remove debug code.

2468. By Daniel van Vugt on 2012-06-27

Optimize boolean logic.

2467. By Daniel van Vugt on 2012-06-27

Simplify and add comments.

2466. By Daniel van Vugt on 2012-06-27

Generalized occlusion detection. Not just fullscreen windows can be over
the shell.

2465. By Daniel van Vugt on 2012-06-27

Better variable naming.

2464. By Daniel van Vugt on 2012-06-27

Rebase on latest lp:unity

2463. By Daniel van Vugt on 2012-06-26

Honour force-paint-on-top. Even when the windows are not stacked correctly.
Incorrect stacking of the shell over fullscreen windows however is not
something to fix in this branch. I'm just making it look the same as it does
with trunk already.

2462. By Daniel van Vugt on 2012-06-26

Occlusion detection, compiz-style. Removed shellIsHidden.

I think this is a bit bigger, uglier and slower than shellIsHidden. But
more in line with the existing compiz occlusion code.

2461. By Daniel van Vugt on 2012-06-26

Don't check BackgroundEffectHelper::HasDirtyHelpers for doShellRepaint.
It has nothing directly to do with shell rendering as smspillaz mentioned.

2460. By Daniel van Vugt on 2012-06-26

Clean up comments

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lp:unity
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