Merge lp:~vanvugt/unity/fix-1070735 into lp:unity
Proposed by
Daniel van Vugt
Status: | Merged |
---|---|
Approved by: | Marco Trevisan (Treviño) |
Approved revision: | no longer in the source branch. |
Merged at revision: | 2872 |
Proposed branch: | lp:~vanvugt/unity/fix-1070735 |
Merge into: | lp:unity |
Diff against target: |
12 lines (+2/-0) 1 file modified
plugins/unityshell/src/unityshell.cpp (+2/-0) |
To merge this branch: | bzr merge lp:~vanvugt/unity/fix-1070735 |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Marco Trevisan (Treviño) | Approve | ||
PS Jenkins bot | continuous-integration | Pending | |
Review via email: mp+131639@code.launchpad.net |
Commit message
Stop Unity UI elements from flickering. This could happen in some odd
cases where UnityScreen:
region for the frame, most likely due to the *SetEnabled() toggles.
So the fix is to tell Nux about the final, complete, set of damage just
before rendering. This ensures Nux is always told about everything it has
to redraw on every frame, rather than flickering.
(LP: #1070735)
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Good, thanks!