Nux

lp:~vanvugt/nux/fix-1064834-3.0

Created by Daniel van Vugt and last modified
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Owner:
Daniel van Vugt
Project:
Nux
Status:
Merged

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664. By Daniel van Vugt

Remove a massive bottleneck, where almost all the CPU time was spent
loading a black image on texture creation. (LP: #1064834)

CPU time spent in glTexImage2D:
  Before: 93.54%
  After: 0.10%

663. By Timo Jyrinki

Release 3.8.0

662. By Timo Jyrinki

Bump nux_abi_version

661. By Andrea Azzarone

Add na::Controller::HasRunningAnimations (LP: #1054088) (LP: #1054074). Fixes: . Approved by Marco Trevisan (Treviño).

660. By Timo Jyrinki

Release 3.6.0

659. By Sam Spilsbury

Added a method to WindowCompositor RestoreMainFramebuffer which either restores the reference framebuffer or binds us to the backbuffer depending on what is available.. Fixes: https://bugs.launchpad.net/bugs/1036521, https://bugs.launchpad.net/bugs/1036572. Approved by Daniel van Vugt.

658. By Didier Roche-Tolomelli

remove tags

657. By Neil J. Patel

This branch introduces "Redirected Views" in Nux. Redirected views allows a view to be rendered inside its own texture and that texture is latter composited inside the main rendering.
This branch contains the required changes for redirected views. The opportunty was also taken to fix minor issues and introduce API changes.. Fixes: . Approved by Jay Taoko.

656. By Neil J. Patel

WindowCompostior: use ObjectWeakPtr to handle focus and mouse areas

So they get automatically nullified when the handled objects are destroyed,
also Make Area to unset the key-focus paths on destroy.. Fixes: https://bugs.launchpad.net/bugs/1045059. Approved by Marco Trevisan (Treviño).

655. By Neil J. Patel

InputArea: remove the pending grabs on destroy (it could cause crash otherwise). Fixes: . Approved by Marco Trevisan (Treviño).

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