lp:~vanvugt/nux/fix-1064834-3.0
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Branch merges
- Jay Taoko: Approve
- Timo Jyrinki (community): Approve
-
Diff: 40 lines (+2/-7)1 file modifiedNuxGraphics/IOpenGLSurface.cpp (+2/-7)
Branch information
Recent revisions
- 664. By Daniel van Vugt
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Remove a massive bottleneck, where almost all the CPU time was spent
loading a black image on texture creation. (LP: #1064834)CPU time spent in glTexImage2D:
Before: 93.54%
After: 0.10% - 661. By Andrea Azzarone
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Add na::Controller:
:HasRunningAnim ations (LP: #1054088) (LP: #1054074). Fixes: . Approved by Marco Trevisan (Treviño). - 659. By Sam Spilsbury
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Added a method to WindowCompositor RestoreMainFram
ebuffer which either restores the reference framebuffer or binds us to the backbuffer depending on what is available.. Fixes: https:/ /bugs.launchpad .net/bugs/ 1036521, https:/ /bugs.launchpad .net/bugs/ 1036572. Approved by Daniel van Vugt. - 657. By Neil J. Patel
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This branch introduces "Redirected Views" in Nux. Redirected views allows a view to be rendered inside its own texture and that texture is latter composited inside the main rendering.
This branch contains the required changes for redirected views. The opportunty was also taken to fix minor issues and introduce API changes.. Fixes: . Approved by Jay Taoko. - 656. By Neil J. Patel
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WindowCompostior: use ObjectWeakPtr to handle focus and mouse areas
So they get automatically nullified when the handled objects are destroyed,
also Make Area to unset the key-focus paths on destroy.. Fixes: https://bugs.launchpad .net/bugs/ 1045059. Approved by Marco Trevisan (Treviño). - 655. By Neil J. Patel
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InputArea: remove the pending grabs on destroy (it could cause crash otherwise). Fixes: . Approved by Marco Trevisan (Treviño).
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