lp:~vanvugt/mir/rotation
Created by
Daniel van Vugt
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Recent revisions
- 1328. By Daniel van Vugt
-
Rotation angle should be a float by the time it reaches Renderer... so we
can support smooth rotation animations in future. - 1320. By Daniel van Vugt
-
Move the display transformation to the correct place in the vertex shader,
and now it works.TODO(?): Fix squished dimensions when rotating left/right, due to
non-changing display_area. - 1319. By Daniel van Vugt
-
Now rotation actually does something... at the wrong stage in the matrix chain
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- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:mir/0.1