Mir

lp:~vanvugt/mir/rotation

Created by Daniel van Vugt and last modified
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Branch information

Owner:
Daniel van Vugt
Project:
Mir
Status:
Development

Recent revisions

1328. By Daniel van Vugt

Rotation angle should be a float by the time it reaches Renderer... so we
can support smooth rotation animations in future.

1327. By Daniel van Vugt

Merge latest development-branch

1326. By Daniel van Vugt

Merge latest development-branch.

1325. By Daniel van Vugt

Simplified to avoid passing around matricies

1324. By Daniel van Vugt

Merge latest development-branch and fix conflicts

1323. By Daniel van Vugt

Merge latest development-branch

1322. By Daniel van Vugt

Merge latest development-branch

1321. By Daniel van Vugt

Fix whitespace

1320. By Daniel van Vugt

Move the display transformation to the correct place in the vertex shader,
and now it works.

TODO(?): Fix squished dimensions when rotating left/right, due to
non-changing display_area.

1319. By Daniel van Vugt

Now rotation actually does something... at the wrong stage in the matrix chain

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Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:mir/0.1
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