129 +class GLProgramFamily 130 +{ 131 +public: 132 + GLuint add_program(const char* vshader, const char* fshader); 133 + ~GLProgramFamily();
The destructor ought to be noexcept.
Also, I don't think it is useful to support copy/assign semantics.
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129 +class GLProgramFamily
130 +{
131 +public:
132 + GLuint add_program(const char* vshader, const char* fshader);
133 + ~GLProgramFamily();
The destructor ought to be noexcept.
Also, I don't think it is useful to support copy/assign semantics.