Created by Daniel van Vugt and last modified
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Daniel van Vugt

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3550. By Daniel van Vugt

Avoid leaking PrivateGLScreen::projection (LP: #1097657)

3549. By Daniel van Vugt

Fix memory leaks resulting from misuse (and poor design) of
(LP: #1097126)
. Fixes: https://bugs.launchpad.net/bugs/1097126.

Approved by Daniel d'Andrada, PS Jenkins bot.

3548. By Daniel van Vugt

Reintroduced the wallpaper plugin. It was unbuildable from v0.9.8.0 until
now. (LP: #1020830). Fixes: https://bugs.launchpad.net/bugs/1020830.

Approved by Daniel van Vugt, Sam Spilsbury.

3547. By MC Return

Minor showmouse clean-up:

Fixed indentation in and simplified showmouse.xml.in (no need for 2 General groups/tabs).
Fixed several typos.

Approved by Daniel van Vugt.

3546. By Daniel van Vugt

Sort the plugin list to improve readability of CMake output (LP: #1096780). Fixes: https://bugs.launchpad.net/bugs/1096780.

Approved by PS Jenkins bot, Sam Spilsbury.

3545. By Daniel van Vugt

Be sure to treat \r and \n as word boundaries too. Otherwise CMake will read
expo's plugin name as "expo\n" from plugins/expo/CMakeLists.txt resulting
in weird and misleading "Disabled" messages for expo.
(LP: #1083027). Fixes: https://bugs.launchpad.net/bugs/1083027.

Approved by PS Jenkins bot, Sam Spilsbury.

3544. By MC Return

Fixed dimention->dimension typos.

Approved by Daniel van Vugt.

3543. By Michail Bitzes

Added missing glEnable/glDisableClientState calls for GL_TEXTURE_COORD_ARRAY and GL_VERTEX_ARRAY to make showmouse work with the new codebase.

Credits and thanks for this patch go to Michail Bitzes.

(LP: #1048267). Fixes: https://bugs.launchpad.net/bugs/1048267.

Approved by Daniel van Vugt.

3542. By Sam Spilsbury

Fixed: Clicking on semi-maximized windows in a different workspace fails to
switch to the correct workspace. (LP: #1037164). Fixes: https://bugs.launchpad.net/bugs/1037164.

Approved by Daniel van Vugt, PS Jenkins bot.

3541. By Sam Spilsbury

Port cubeaddon plugin to use new OpenGL plugin API.
(LP: #1020823)

Since the arrangement of the vertex data assumes quad usage, and GL_QUADS primitives are not available in OpenGL|ES, the option "deform caps" will be nonfunctional in OpenGL|ES builds. Fixes: https://bugs.launchpad.net/bugs/1020823.

Approved by Daniel van Vugt, PS Jenkins bot, Sam Spilsbury.

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