I suspect this will fix bug 92599 too, so long as "Sync To VBlank" is enabled in OpenGL. Because composite will now ignore the rubbish framerate it gets from NVIDIA-Xrandr and will always use the natural refresh rate of the monitor instead.
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I suspect this will fix bug 92599 too, so long as "Sync To VBlank" is enabled in OpenGL. Because composite will now ignore the rubbish framerate it gets from NVIDIA-Xrandr and will always use the natural refresh rate of the monitor instead.