Merge lp:~uriboni/unity-2d/spread-no-windows-when-inactive into lp:unity-2d/3.0
Proposed by
Ugo Riboni
Status: | Merged | ||||||||
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Approved by: | Florian Boucault | ||||||||
Approved revision: | 536 | ||||||||
Merged at revision: | 536 | ||||||||
Proposed branch: | lp:~uriboni/unity-2d/spread-no-windows-when-inactive | ||||||||
Merge into: | lp:unity-2d/3.0 | ||||||||
Diff against target: |
44 lines (+8/-5) 1 file modified
libunity-2d-private/Unity2d/windowslist.cpp (+8/-5) |
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To merge this branch: | bzr merge lp:~uriboni/unity-2d/spread-no-windows-when-inactive | ||||||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Florian Boucault (community) | Approve | ||
Review via email: mp+57857@code.launchpad.net |
Description of the change
[spread] While the spread is not active avoid creating WindowInfo instances for windows that are opened
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The only way to verify that this patch works as advertised is to actually go in with a debugger and verify that the WindowsList has still zero items after a new window has been created while the spread is active.