Merge lp:~unity-team/unity/unity.fix-965323 into lp:unity
Proposed by
Andrea Cimitan
Status: | Merged |
---|---|
Approved by: | Andrea Cimitan |
Approved revision: | no longer in the source branch. |
Merged at revision: | 2288 |
Proposed branch: | lp:~unity-team/unity/unity.fix-965323 |
Merge into: | lp:unity |
Diff against target: |
94 lines (+6/-10) 4 files modified
plugins/unityshell/src/Launcher.cpp (+1/-1) plugins/unityshell/src/OverlayRenderer.cpp (+2/-3) plugins/unityshell/src/PanelView.cpp (+2/-2) plugins/unityshell/src/UnityWindowView.cpp (+1/-4) |
To merge this branch: | bzr merge lp:~unity-team/unity/unity.fix-965323 |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Robert Carr (community) | Approve | ||
Michal Hruby (community) | Approve | ||
Review via email: mp+102278@code.launchpad.net |
Commit message
Fix transparent panel in non-GLSL hardware, and use bool 'false' instead 'FALSE'
Description of the change
Correctly paint background panel layers.
At the same time, use 'false' boolean instead 'FALSE' (it works as before, but it's more elegant in C++)
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Looks fine to me.