Merge lp:~unity-team/unity/unity.bfb-reshuffle into lp:unity
Proposed by
Jason Smith
Status: | Merged |
---|---|
Approved by: | Gord Allott |
Approved revision: | no longer in the source branch. |
Merged at revision: | 1345 |
Proposed branch: | lp:~unity-team/unity/unity.bfb-reshuffle |
Merge into: | lp:unity |
Diff against target: | 0 lines |
To merge this branch: | bzr merge lp:~unity-team/unity/unity.bfb-reshuffle |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Gord Allott (community) | Approve | ||
Tim Penhey (community) | Needs Fixing | ||
Review via email: mp+70242@code.launchpad.net |
Description of the change
Places a BFB icon on the launcher
- Icon shows as active when dash is open
- Icon is always first item on launcher
- Icon is not desaturated when dash is open
- Icon does not (yet) have menus
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> BFBLauncherIcon ::BFBLauncherIc on(Launcher* IconManager) con(IconManager )
> : SimpleLauncherI
too many spaces :-)
Return type on the same line please:
nux::Color BFBLauncherIcon ::BackgroundCol or() 0xFF333333) ;
{
return nux::Color(
}
I wish we had a well defined colour rather than hard coding the values :DarkSlateGray (although it is 2F4F4F not 333333).
everywhere. Are the objections to using something like
nux::color:
.cpp needs a carriage return at the end of the file.
Can you humour me and add "UNITYSHELL_" to the header include guards?
I'm trying to get people into the habit of adding the project or library bits
to the header guards.
Do you really need to declare a destructor that does nothing?
> Launcher: :OnPlaceViewSho w
> for (it = self->_ model-> begin() ; it != self->_ model-> end(); it++) SetQuirk( LauncherIcon: :QUIRK_ DESAT, true); :TYPE_HOME) SetQuirk( LauncherIcon: :QUIRK_ DESAT, true); HideTooltip( );
> {
> (*it)->
> if ((*it)->Type () != LauncherIcon:
> (*it)->
> (*it)->
> }
for (auto icon : *(self->_model)) >SetQuirk( LauncherIcon: :QUIRK_ DESAT, true); :TYPE_HOME) >SetQuirk( LauncherIcon: :QUIRK_ DESAT, true); >HideTooltip( );
{
icon-
if (icon->Type () != LauncherIcon:
icon-
icon-
}
I have a feeling that the icons may be leaked from the LauncherController.
Not yet substantiated.