Merge lp:~unity-team/nux/nux.save-base-texture into lp:nux
Proposed by
Eleni Maria Stea
Status: | Merged |
---|---|
Approved by: | Eleni Maria Stea |
Approved revision: | 759 |
Merged at revision: | 759 |
Proposed branch: | lp:~unity-team/nux/nux.save-base-texture |
Merge into: | lp:nux |
Diff against target: |
159 lines (+58/-59) 4 files modified
NuxGraphics/IOpenGLBaseTexture.cpp (+56/-0) NuxGraphics/IOpenGLBaseTexture.h (+2/-0) NuxGraphics/IOpenGLTexture2D.cpp (+0/-57) NuxGraphics/IOpenGLTexture2D.h (+0/-2) |
To merge this branch: | bzr merge lp:~unity-team/nux/nux.save-base-texture |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Mirco Müller (community) | Approve | ||
Eleni Maria Stea (community) | Approve | ||
PS Jenkins bot | continuous-integration | Pending | |
Review via email: mp+148165@code.launchpad.net |
Description of the change
moved the debug function that saves textures to disk to the IOpenGLBaseTexture class
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Look good to me.