Nux

lp:~unity-team/nux/nux.reset-texture-area

Created by Jay Taoko and last modified
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Owner:
Unity Team
Project:
Nux
Status:
Development

Recent revisions

727. By Jay Taoko

* Reset the content of a TextureArea when calling SetTexture(NULL).

726. By Jay Taoko

* Added depth texture support detection.
* Disable use of depth textures if support not available.

Approved by Tim Penhey.

725. By Eleni Maria Stea

* fixed gputests/texture_copy_blur example (swap buffers was missing)
* Removed some printf.

Approved by Jay Taoko.

724. By Sam Spilsbury

GestureTarget represents an interface to which a GestureBroker may send gestures, however there may be cases where the underlying object that the GestureTarget manipulates through its interface becomes unavailable (for example WindowGestureTarget in unity becomes unavailable as soon as a window goes away). Because the targets are owned by the broker, we need to have a way to communicate back to the broker that those targets should be removed in those cases.

Approved by Daniel d'Andrada.

723. By Didier Roche-Tolomelli

Bump the abi version for the breakage at rev 721.

Approved by Stephen M. Webb.

722. By Daniel d'Andrada

Fix build when geis is located outside /usr.

Approved by Stephen M. Webb.

721. By Marco Trevisan (Treviño)

AnimationValue: add Reverse and CurrentTimePosition methods

The first allow to revert the "direction" of an animation, while the second returns the current elapsed time since the animation has started.

Approved by Tim Penhey.

720. By Brandon Schaefer

Fixes multi monitor issue with input area prox.

Approved by Andrea Azzarone.

719. By Michi Henning

Added unit test for RandomColor().

Approved by .

718. By Albert Astals Cid

Make GetPosition const.

Approved by Marco Trevisan (Treviño), Neil J. Patel.

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