Nux

lp:~unity-team/nux/nux.rebase-area-xy

Created by Jay Taoko and last modified
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Owner:
Unity Team
Project:
Nux
Status:
Development

Recent revisions

701. By Jay Taoko

* Work in progress:
Nux areas have a coordinate system based on the top left corner of the application window. This branch is converting areas so that their (x, y) coordinates is based on the top-left cornet of the parent area.

700. By Timo Jyrinki

Bring debian/ packaging inline.. Approved by Francis Ginther, Didier Roche.

699. By Jay Taoko

* Fix: Call QueueDraw in StaticText::SetTextColor
* Fix: Call QueueDraw on main layout in WindowThread::SetWindowBackgroundPaintLayer
* Fix: In GpuDevice::DrawIndexedPrimitive, make correct call to glVertexAttribPointer
* Fix: Incorrect call to glGetActiveUniformARB in IOpenGLShaderProgram::CheckUniformLocation

[Tests] Covered by existing tests.. Approved by Jay Taoko.

698. By Tim Penhey

Fix the nux logging code so there are easy ways to declare file level functions that return logger objects, to avoid the constructor code for the file level logger objects being executed at static initialisation time, but instead to be constructed on first use.. Approved by Michi Henning.

697. By Nick Dedekind

Fxed incorrect paintLayer variable initialisation causing black dash/switcher in unity.. Fixes: https://bugs.launchpad.net/bugs/1067860. Approved by Marco Trevisan (Treviño).

696. By Andrea Azzarone

Revert rev 693.. Approved by Jay Taoko.

695. By Nick Dedekind

Added pointer checks for invalid cached textures (LP: #1066788). Fixes: https://bugs.launchpad.net/bugs/1066788. Approved by Marco Trevisan (Treviño), Brandon Schaefer.

694. By Jay Taoko

* Copy Kinetic Scroller header files to their correct location in the install directory.. Approved by Eleni Maria Stea.

693. By Andrea Azzarone

nux::ScrollView cleanup.. Fixes: https://bugs.launchpad.net/bugs/1050959. Approved by Nick Dedekind.

692. By Daniel van Vugt

Fix GLES build failure. (LP: #1067081). Fixes: https://bugs.launchpad.net/bugs/1067081. Approved by Timo Jyrinki.

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