Nux

lp:~unity-team/nux/nux.fix-gradual-degrade

Created by Jason Smith and last modified
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Branch information

Owner:
Unity Team
Project:
Nux
Status:
Merged

Recent revisions

549. By Jason Smith

dont register items into the list that dont have a valid OpenGL id

548. By Jay Taoko

* Updated custom font textures
* Fixed code style. Fixes: . Approved by Andrea Azzarone.

547. By Jason Smith

. Fixes: . Approved by .

546. By Jay Taoko

* Added 'make check-headless'. Fixes: . Approved by Didier Roche, Tim Penhey.

545. By Jay Taoko

* Use PushPaintLayerStack/PopPaintLayerStack to reduce the number of paint calls
* Respect write-to-alpha parameter when rendering a ColorLayer

We know it works by: unity and examples continuing to paint properly.. Fixes: . Appoved by Tim Penhey, Andrea Azzarone.

544. By Andrea Azzarone

Fixes a crash. Make check is ok.. Fixes: https://bugs.launchpad.net/bugs/916088. Appoved by Jay Taoko.

543. By Jay Taoko

* StaticText API change

* RadioButton:
   - Last button in a group destroys the RadioButtonGroup
   - Missing state_change call in RecvClick

* RadioButtonGroup:
   - Added GetNumButtons
   - Removed callto ActivateButton. Use SetActiveButton

* RangeValue:
   - Missing object type implementation

* Math4:
   - Quaternion rotation

* MeshBuffer
   - Added GetCachedMeshBuffer

* Fix Grid Layout

. Fixes: . Appoved by Mirco Müller.

542. By Jay Taoko

* Dump a texture mip level RGBA data: IOpenGLBaseTexture::GetSurfaceData.
* Added layer blendind shader code.
* Corrected texel to pixel coordinate mapping. Ensure 1 to 1 correspondance when texture and quad are the same size.
* Removed 0.375 offset in model view translation matrix, meant to match quad and line rendering at the pixel level.. Fixes: . Appoved by Mirco Müller.

541. By Jay Taoko

* Removing obsolete files. Fixes: . Appoved by Mirco Müller.

540. By Jay Taoko

* Reset projection matrix when restoring framebuffer.. Fixes: . Appoved by Mirco Müller.

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lp:nux/2.0
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