Merge lp:~unity-team/nux/nux.fix-839476 into lp:nux/2.0
Proposed by
Mirco Müller
Status: | Rejected |
---|---|
Rejected by: | Mirco Müller |
Proposed branch: | lp:~unity-team/nux/nux.fix-839476 |
Merge into: | lp:nux/2.0 |
Diff against target: |
409 lines (+316/-1) 4 files modified
NuxGraphics/GraphicsEngine.h (+43/-1) NuxGraphics/RenderingPipe.cpp (+22/-0) NuxGraphics/RenderingPipeAsm.cpp (+112/-0) NuxGraphics/RenderingPipeGLSL.cpp (+139/-0) |
To merge this branch: | bzr merge lp:~unity-team/nux/nux.fix-839476 |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Unity Team | Pending | ||
Review via email: mp+94577@code.launchpad.net |
Description of the change
Added an rendering-method to allow masking out portions of an image-texture using the alpha-channel of a second texture. Both textures can be modulated by a color if needed.
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Unmerged revisions
- 587. By Mirco Müller
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Needed to update a vertex- and fragment-program definition
- 586. By Mirco Müller
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Re-merge with nux trunk
- 585. By Jay Taoko
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* Fix to QRP_TexMaskTexAlpha shader in GLSL.
- 584. By Mirco Müller
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Fixed stupid crash because of calling wrong shader-program. Renamed member for masking-shader.
- 583. By Mirco Müller
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Added GLSL- and shader-assembly for QRP_TexMaskTexA
lpha() - 582. By Mirco Müller
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Added a color-parameter to each texture for cases when you want to modulate the image-/
alpha-texture - 581. By Mirco Müller
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Trying to implement new drawing method for rendering an image-textures masked by an alpha-texture
Marked it as "Rejected" as we don't longer need this. A unity-only solution was found and implemented.