lp:~unity-team/nux/nux.depth-texture-detection-support
Created by
Jay Taoko
and last modified
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- bzr branch lp:~unity-team/nux/nux.depth-texture-detection-support
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- Tim Penhey (community): Approve
- PS Jenkins bot: Pending (continuous-integration) requested
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Diff: 535 lines (+174/-64)8 files modifiedNux/WindowCompositor.cpp (+28/-5)
Nux/WindowCompositor.h (+3/-0)
NuxGraphics/GpuDevice.cpp (+48/-19)
NuxGraphics/GpuDevice.h (+3/-1)
NuxGraphics/GpuDeviceTexture.cpp (+46/-10)
NuxGraphics/GraphicsEngine.cpp (+15/-12)
NuxGraphics/IOpenGLFrameBufferObject.cpp (+30/-17)
NuxGraphics/IOpenGLFrameBufferObject.h (+1/-0)
Branch information
Recent revisions
- 721. By Marco Trevisan (Treviño)
-
AnimationValue: add Reverse and CurrentTimePosition methods
The first allow to revert the "direction" of an animation, while the second returns the current elapsed time since the animation has started.
Approved by Tim Penhey.
- 720. By Brandon Schaefer
-
Fixes multi monitor issue with input area prox.
Approved by Andrea Azzarone.
- 718. By Albert Astals Cid
-
Make GetPosition const.
Approved by Marco Trevisan (Treviño), Neil J. Patel.
- 717. By Michi Henning
-
Fixes random color generation (which left the green component always at zero) in RandomColorINT().
Approved by Michi Henning.
- 716. By Tim Penhey
-
Make tests/gtest-nuxcore only depend on NuxCore libs.
Approved by Brandon Schaefer.
- 715. By Brandon Schaefer
-
Check the position of mouse events for InputAreaProxim
ities if an event type is NUX_WINDOW_ MOUSE_LEAVE. Approved by Jay Taoko.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:nux