Merge lp:~unity-2d-team/unity-2d/unity-2d-shell-panel-dash-buttons into lp:~unity-2d-team/unity-2d/unity-2d-shell
Proposed by
Ugo Riboni
on 2012-01-27
| Status: | Merged |
|---|---|
| Approved by: | Michał Sawicz on 2012-02-02 |
| Approved revision: | 949 |
| Merged at revision: | 948 |
| Proposed branch: | lp:~unity-2d-team/unity-2d/unity-2d-shell-panel-dash-buttons |
| Merge into: | lp:~unity-2d-team/unity-2d/unity-2d-shell |
| Diff against target: |
251 lines (+73/-24) 5 files modified
libunity-2d-private/src/dashclient.cpp (+21/-5) libunity-2d-private/src/dashclient.h (+3/-0) panel/applets/appname/windowhelper.cpp (+45/-15) panel/applets/appname/windowhelper.h (+2/-0) tests/places/fullscreen.rb (+2/-4) |
| To merge this branch: | bzr merge lp:~unity-2d-team/unity-2d/unity-2d-shell-panel-dash-buttons |
| Related bugs: |
| Reviewer | Review Type | Date Requested | Status |
|---|---|---|---|
| Michał Sawicz | 2012-01-27 | Approve on 2012-02-03 | |
|
Review via email:
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Description of the Change
[dash][panel] Make the panel (un)maximize and close buttons work again with the dash
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| Ugo Riboni (uriboni) wrote : | # |
I think basing on active is ok too. Can't think of any particular reason why I did it that way, TBH
| Michał Sawicz (saviq) wrote : | # |
Seems better to me to check for the value of "active" on dash instead of activePage.
review:
Needs Fixing
lp:~unity-2d-team/unity-2d/unity-2d-shell-panel-dash-buttons
updated
on 2012-01-31
- 947. By Albert Astals Cid on 2012-01-31
-
Use dashActive instead of dashActivePage to determine if the dash is active or not as requested in the MR
- 948. By Albert Astals Cid on 2012-01-31
-
Use setActive(false) instead of setActivePage("")
| Albert Astals Cid (aacid) wrote : | # |
Requested fixes done
lp:~unity-2d-team/unity-2d/unity-2d-shell-panel-dash-buttons
updated
on 2012-01-31
- 949. By Albert Astals Cid on 2012-01-31
-
merge
review:
Approve


Any reason why we're based off of activePage and not active?